Art of the Kill by Adrenallen
Art of the Kill is a combination of Art Tool games and Beat 'Em Up games. The objective is to spill the blood of enemies on indicated tiles to draw pictures. Points are scored by correctly coloring tiles, and lost for coloring the wrong tiles. The player can "clean" a tile to make it white again and avoid the penalty. Enemies are spawned into the map via capsules exploding out of the ground. Can you make it to the end of level 10?

Play the web version here!
Downloadable versions can be found below!
Known Bugs
- HTML5 version specific, pressing m (mute music) causes the character to run to the left. Hitting the left arrow resolves the problem.
Levels
There are a total of 10 levels included in the game. Beating the final level DOES reveal a winning screen.
Enemies
There are a total of 4 enemies in the game
Enemy 1
This enemy is the most basic enemy in the game. They are slow moving (often becoming obstacles) and don't pack much of a punch. So generic I didn't even name them.

Clawer
These are the fastest attacking enemies in the game. They pack a strong attack and a decent amount of health. It is usually a good idea to single them out from a pack.

Sucka
Suckas will eat colors off of the map. While this can serve as a positive for the player (less misplaced colors), they can also remove colors from victory tiles and cause the door to close. Luring a sucka onto a blue tile can often prove itself difficult at times when there is a herd of enemies. These are the fastest enemies in the game.

Slug
Slugs are the beefiest enemy in the game. They will wander the map aimlessly until approached by the player, all the while leaving a trail of their color on the ground. They are the only enemy in the game that can come in any color. Their attack is quick and powerful, so keeping them at arm's reach is a good strategy.

Cut content
A variety of things were cut from the final game due to time constraints, below I've detailed them
Scorpion
The scorpion was going to be a long range attacker. It was fully implemented into the game but did not bring enough change to gameplay to justify the time to finish. It would have been a faster than average enemy.

Boss Level
There was a boss level planned. The boss would be similar to the "Icon of Sin" in Doom 2 firing out enemies who would leave behind colors when they landed. No art was created.
Endless Mode
An endless mode was considered, but I ultimately decided that it would not be fun enough for the time. Creating a fair enough AI director would have been a day of work easily to get right.
Image Upload
The original vision for this game had more focus on the art side of the levels. Each level would have been an image of some sort. Due to the size of the tiles, it was sidelined to make the game fun. One of the features along with this would have been the ability to upload an image and play the level it generated.
Online Leaderboard
An online leaderboard was a stretch goal for this jam. It did not get completed due to not having an available server in time.
Tools Used
Art
I used Aseprite for all art in the game.
Music
Bosca Ceoil was used for the background music in the game
Sound effects
Chiptone was used to create all sound effects
Programming
Godot 3.0 was used to build the game itself, the source code is hosted on Github
Post Deadline Changelog
- Made player slow down twice as fast to make the game less floaty
- Later enemies now show up earlier in the game
- Levels 4 and later had their difficulty turned down
Ratings
| Overall | 207th | 3.6⭐ | 22🧑⚖️ |
| Fun | 285th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 109th | 3.825⭐ | 22🧑⚖️ |
| Theme | 203th | 3.875⭐ | 22🧑⚖️ |
| Graphics | 275th | 3.425⭐ | 22🧑⚖️ |
| Audio | 347th | 2.8⭐ | 22🧑⚖️ |
| Humor | 370th | 2.553⭐ | 21🧑⚖️ |
| Mood | 454th | 2.816⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 3🗨️ |
EDIT: I've uploaded the executable versions now, give one of those a shot if you're having trouble.
@Carvster I agree it's pretty hard, I may upload an easier version here soon so people can see more of the game.
Would you mind playing mine https://ldjam.com/events/ludum-dare/41/spacescape
Feel free to look and vote for our entry also made with Godot Engine: [Way Out](https://ldjam.com/events/ludum-dare/41/way-out)