Turret Defense Hero by beefsports

[raw]
made by beefsports for LD 41 (COMPO)

Rhythm Based Tower Defense Game made for the Compo.

Build turrets and ensure you keep the correct beat so that they fire at an endless wave of creeps. InGameShotOne

Sounds generated by BFXR or samples taken from Boscaceoil program. BuildingPlacement.png

Only third party assets used are Text Mesh Pro and LitJSON for the unfinished level loading scripts.

Ratings

Overall 539th 3.075⭐ 22🧑‍⚖️
Fun 615th 2.658⭐ 21🧑‍⚖️
Innovation 335th 3.395⭐ 21🧑‍⚖️
Theme 315th 3.65⭐ 22🧑‍⚖️
Graphics 514th 2.825⭐ 22🧑‍⚖️
Audio 494th 2.184⭐ 21🧑‍⚖️
Given 27🗳️ 4🗨️

Feedback

soloinabox
23. Apr 2018 · 14:08 UTC
Looks really nice. Plays well too!
Vinterskog
24. Apr 2018 · 14:35 UTC
Pretty interesting concept. The only problems I found were that the game is lagging pretty hard whenever you hit enemies for some reason. Also froze on me when I tried to exit the game. But it was fun to play so far. :)
bar0net
24. Apr 2018 · 14:45 UTC
Interesting concept. The pacing is a bit slow for my taste and, for a rhythm game, it would be nice to have some king of background music.
Sophie
24. Apr 2018 · 14:49 UTC
I found that the optimal strategy seemed to be always mashing all the turret keys at the same time, since there wasn't any penalty for pressing a key at a wrong time, and it was much easier than changing what keys were being pressed. It was just tedious without being very much fun...

As for lag on enemies dying: Yep me too.
IDidGame
24. Apr 2018 · 14:56 UTC
i really like the idea, usually players dont have much to do during a wave in tds
i wish the game moved a bit faster and switched the track more often
currently placing towers in the most advantageous positions in not feasible since it takes enemies forever to get there
Fenderbate
28. Apr 2018 · 12:51 UTC
Good idea, wished it looked just a tiny bit better :D
ViridianGames
01. May 2018 · 13:54 UTC
I can see what you were trying to do - combine tower defense with Guitar Hero. But it just doesn't work well. The sounds that play when your turrets fire are grating and there's no music. I found the best strategy to be to simply spam fire turrets so I only had to press one key on the beat. Also, I experienced the same lag and shutdown problems others talked about above.

It's a bit of a shame because when I saw the concept I thought it was going to be great - and it could be, with a little more work.
Guilb
07. May 2018 · 17:50 UTC
Awesome idea! The concept is really great. Just need a little more speed and rythm to feel more like a music. The Graphics are great, it got very laggy with the time and the sound was a little anoying.
Good Job!
loudrasiel
08. May 2018 · 15:38 UTC
this game is cool the graphics is simple but cool
notgreat
08. May 2018 · 19:57 UTC
An interesting idea, but the lack of music in a rhythm game just doesn't work at all IMO.