DiscoSpy by KiiroHanabi

[raw]
made by KiiroHanabi for LD 41 (JAM)

Welcome to the disco! :spy::dancer:

While she enters an ultra-secure scientific complex to foil the plans of a malicious organization, a spy must face a surprising opponent: her irrepressible desire to dance.

DiscoSpy is a Stealth/Rhythm 2D game. You have to avoid guards, security cameras and lasers. The whole complex diffuses disco music, which is your main weakness. If you get too much into the groove, you will have nothing left but to dance as much as you can to reduce your FUNK Fever.

If a guard catches you, you'll have to restart the level. To avoid getting caught, you can place yourself against a wall, and if you really have to dance, hide in a secondary hallway.

However, if dancing may be dangerous, you'll be able to pass through lasers with your disco skills! (but you can't see them, they're lasers)

LD release

This game is a little prototype we made with as much time as we could spare! Hope you enjoy it nevertheless, it was quite the party to make, and we all learned a lot.

You can get stuck in the dance mode, if it happens, we're really sorry!

Thanks for reading, have a disco night! HTML5 link below!

Controls

  • Move : Right and Left arrows (or A and D)
  • Hide : Up arrow (or W)
  • Dance : All arrows (or WASD)

Team :

  • Darius Guernet (@darius-g): Game Design, Level Design & Programming
  • Demontoon (@demontoon): Sound Design (Composing), Programming (assets & movements)
  • Elise Malbec (@elise-malbec): Graphics (Sprites, animations & background)
  • Sakamoto-San: Programming (Rhythm engine)
  • UltraBill (@ultrabill): Programming (Enemies)
  • Wissam Azzi (@kiirohanabi): Game Design, Level Design & Graphics (HUD)

Special thanks to OctoClo!

Technologies used

  • Unity
  • Adobe Photoshop / Illustrator
  • FL Studio
  • Inkscape
  • Pyxel Edit
  • Gimp
  • The magic of DISCO

Ratings

Given 14🗳️ 10🗨️

Feedback

YinYin
24. Apr 2018 · 13:59 UTC
Got stuck in the disco mode without more points coming down (no gameover/retry).

It would help if the guards had a distinct turning cue, so you know when they turn without observing their path first.
Darius G.
24. Apr 2018 · 18:14 UTC
Hey @YinYin , thanks for trying out our game!

We appreciate the feedback, and for that matter, I think you're totally right!

It really is a prototype version at the moment, we learned a lot during this LD.

Have a fun day!
AsbelGrants
24. Apr 2018 · 20:33 UTC
I found the game really stylish, the art style and the musics are really nice and catchy! The core gameplay is interesting, but I had some problems to understand when pushing the buttons on dance mode, and it took me some time to understand why I kept losing forever.

Congrats guys, you really made a good job! Looking forward for the final game!
RIBOUT Horace
24. Apr 2018 · 22:13 UTC
The music really made the game worth it (and the overall style too) , even the main idea. But we clearly see you lack of time and can't debug everything. But the whole idea work and we understood quickly what's the purpose of every item or element (like the disco meter, even if the fact that you dance no matter where you are it's strange...)
I like it, even unfinished
gamesplusjames
25. Apr 2018 · 03:10 UTC
I loved the look of the game & the music! I was a little confused by the funky dancing mechanic as the timing on the button presses felt a little off. Really cool entry though! :)
Darius G.
25. Apr 2018 · 09:53 UTC
@AsbelGrants & @RIBOUT-Horace , thank you.

You already know it, but we love your game Hit The Green, and we look forward to go for another round of Ludum Dare on the Enjmin applicants discord with you!

@gamesplusjames , wow!

Thanks for playing our game, we really appreciate it!
The rhythm side was the trickiest part to code, and more generally, we still have a long way to go to make it fully operational.

We learned a lot in this jam, and now, we’re trapped into disco!