Snowy by broken-matrix

[raw]
made by broken-matrix for LD 41 (JAM)

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Snowy is a parkour-puzzle game. You have to solve puzzles involving parkour to get through Elon Musk's quest.

Controls are in the game, click on the books for info.

Backstory: Three years after the hostile giant flying squid invasion of 2037 Elon Musk successfully tested his wireless space batteries for the first time. These batteries were used to power giant space lasers. The space lasers were so powerful that the giant flying squid population of 500 million was completely irradicated in less than a week after the lasers went into use. After four long years, the war was finally over and the world returned to peace. Over the years Elon Musk's companies developed numerous groundbreaking technologies such as self-refilling vegemite jars, fail-proof head transplants, and finally the first frozen vegemite powered rocket. In 2043 the "BushBoi3000", the name for the first frozen vegemite powered rocket chosen by the internet left for the first manned interstellar journey. After the successful mission, hundreds of more frozen vegemite powered rockets were built in Earth's home solar system. After the invention of a modified version of vegemite that extended human lifespan, the average lifespan rose to almost 180 years. In 2124 the number of terrorist suicide incidents was over 20 million. However, the rocket building facilities had surprisingly low security as there hadn't been a rocket related terrorist attack since 2021. On June 6th, 2125 a young 70 year old man named Coxminshkidi removed all of the control circuits from the frozen vegemite powered rockets in a rocket station orbiting Jupiter. Later that day nearly 300 passenger frozen vegemite powered rockets exploded and left every planet in the solar system completely covered in frozen vegemite. One of the side effects was the speeding vegemite hurdling through space knocked asteroids into Earth's orbit. Some unexplained strange things also happened such as lowered gravity and the asteroids started floating. Elon Musk was very upset about these recent events and decided that he would rather destroy the universe than live in a world where Earth was covered in frozen vegemite. Three days before the bomb was going to be detonated a Space-X employee managed to escape the Elon space slave camps and get the news out. Most of the population didn't even hear about it, and most of them who did didn't believe it. Luckily everyone who did went to search for the bomb in the frozen vegemite covered wastelands of Earth, including yourself.

About the Editor UI: You can easily get to the level editor from the pausing menu, but it's not meant to be used by players. The level editor requires manual editing of the save files for certain objects to work. If you do try to use it, saving to some positive numbers including zero will override the game level. You can save a level with a negative number or a number over but not including 5.

Sorry that there isn't anything that really qualifies as a puzzle, I spent most of my time getting the engine set up so I didn't have much time to think of anything good or add a lot of levels.

WARNING: YOU NEED UP TO DATE DRIVERS BECAUSE THIS DOES NOT RUN WITHOUT NEWER VERSIONS OF OPENGL DISCLAIMER: MIGHT NOT WORK ON MACS BUT I'M NOT SURE!

Ratings

Overall 1128th 2.714⭐ 23🧑‍⚖️
Fun 1066th 2.667⭐ 23🧑‍⚖️
Innovation 1147th 2.405⭐ 23🧑‍⚖️
Theme 1129th 2.548⭐ 23🧑‍⚖️
Graphics 1030th 2.452⭐ 23🧑‍⚖️
Humor 929th 2.175⭐ 22🧑‍⚖️
Mood 1121th 2.175⭐ 22🧑‍⚖️
Given 27🗳️ 11🗨️

Feedback

Flying Cat of the Pepes
24. Apr 2018 · 04:33 UTC
Very nice but it smelt of strawberries and smelted ores
Elyaradine
24. Apr 2018 · 20:05 UTC
The swinging was interesting, though it was sometimes confusing what I was attached to with not being able to see the grappling hook/rope. Climbing floating rocks by shooting consecutive grappling hooks felt nice!
MarkoPoloDev
25. Apr 2018 · 04:00 UTC
* I've got a confession to make, I've only read half of the first sentence of that backstory :D
* swinging around is a lot of fun, clicking from rock to rock combined with the first person perspective is a super cool mechanic that I found to be very intuitive :thumbsup:
* It was surprising that holding forward while hanging and pressing space sent me flying backwards, away from where I wanted to go. It would be neat if space just cancelled the grappling hook instead of pulling you towards the anchor point.
* I like the big, empty sky setup, it was very easy to keep track of the rocks and figure out my next move.
* The bounding box highlights on whatever rock the cursor was over made it clear when I was clicking on the right thing and when I was not. I think I would have gotten very frustrated very quickly if I hadn't known whether the rock was my sights correctly or not.
* That said, it would be nice if there was an indicator of whether or not a rock was in range for grappling. Maybe turn the indicator a different color or have it jitter or something? I dunno.
* I'm so glad the rocks are actual models instead of cubes, they definitely add to the visual interest of the scene, even if they are just rocks floating in space :P

Thanks for making this game!
🎤 broken-matrix
25. Apr 2018 · 16:26 UTC
Thanks for rating! The grapping motion thing is kind of a bug, I'll fix it if I make a newer version.

In case anyone is wondering what the bug is:
When you hold W/S it just updates the position instead of adding to the velocity, it sort of seems like nothing is wrong when you are swinging because it stills pulls you in the other direction. The problem is when you release the velocity is just the force pulling you towards the grappling point minus the rope length so if you have passed the center pivot point then you will swing backwards.
Annie Owl
28. Apr 2018 · 19:37 UTC
Well, understanding what the hell i'm supposed to do, and why do i have wireframe mode and EVEN EDITOR! is already a fine puzzle for me :dizzy_face: I think it would have been better if you said about our goal on first level, not at the end of the second level. But understanding what i'm supposed to do and launching myself high into the sky was actually really fun. I only wish there was a visual representation of the grapple.
Lost Dutchman Software
03. May 2018 · 04:26 UTC
The grappling felt very fun and intuitive. If you don't continue on this game you should keep that mechanic in mind for whatever else you work on, its solid. :)
🎤 broken-matrix
04. May 2018 · 02:20 UTC
Thanks! I tried to do a grappling hook thing on one of my Ludum Dare games a while ago (it was on the old site) but I couldn't get anything good so I just used other mechanics. I really like the idea of grappling hooks, and I was thinking about them from playing Terraria and Starbound so I decided to try it again in this game. Judging from the comments it seems like it turned out pretty good. I think I will work on this game again sometime soon but I just need to take a break to get fresh ideas after working on it 18 hours a day for 3 days straight. xD
ian1337
06. May 2018 · 10:58 UTC
Fun Fun Fun :)

That's what is all about :)

What do you think of this one, is it even slightly as fun as your game
https://ldjam.com/events/ludum-dare/41/sam
Pond Loach
06. May 2018 · 13:57 UTC
can u please leave a web version of the game
Virtual Window
06. May 2018 · 18:27 UTC
it brings back old memories for me. i had some fun. it had some problems for me tust to figure out what was going on but after that i had fun.
🎤 broken-matrix
06. May 2018 · 19:22 UTC
@Pond Loach sorry this game was made in Java and most browsers don't allow online Java applications, and even if they do the operating system firewall would most likely block it. If you can't run it, you either don't have a new enough version of Java or your drivers don't support OpenGL features I am using.