Red Vs Blue by kuhnerdm
Team-switching platformer/shooter game created in Unity Engine
Gameplay
The goal of this game is to be the last man standing amongst several AI-controlled enemies of Red and Blue varieties. The twist is that you switch teams every ten seconds. Attempting to kill an enemy on your team spawns a new enemy. You must find creative ways to eliminate all enemies in the level.
Enjoy!
Gameplay
The goal of this game is to be the last man standing amongst several AI-controlled enemies of Red and Blue varieties. The twist is that you switch teams every ten seconds. Attempting to kill an enemy on your team spawns a new enemy. You must find creative ways to eliminate all enemies in the level.
Enjoy!
Ratings
| Coolness | 24% | 1979 |
| Overall | 2.87 | 740 |
| Fun | 3.13 | 467 |
| Innovation | 3.07 | 490 |
| Theme | 2.87 | 754 |
The gameplay felt really smooth and I like the music, it fits with the general mood. Especially with this being made in Unity though, I think there could've been a little more to it, both functionality-wise and graphically.
This is an interesting idea and I think that as a proof of concept the game does a good job. Making the bullets keep travelling adds the main challenge, but I think there are more fun ways to do that. If you can find them, you are on to something with this. It is an idea that can be applied to a wide range of game types, so don't just limit yourself to side scrolling shooters. Try to think of the best genre it could apply to. A multiplayer FPS that worked this way would be crazypants.