Red Vs Blue by kuhnerdm

[raw]
made by kuhnerdm for LD35 (COMPO)
Team-switching platformer/shooter game created in Unity Engine

Gameplay

The goal of this game is to be the last man standing amongst several AI-controlled enemies of Red and Blue varieties. The twist is that you switch teams every ten seconds. Attempting to kill an enemy on your team spawns a new enemy. You must find creative ways to eliminate all enemies in the level.

Enjoy!

Ratings

Coolness 24% 1979
Overall 2.87 740
Fun 3.13 467
Innovation 3.07 490
Theme 2.87 754

Feedback

3T3A
19. Apr 2016 · 19:12 UTC
The game is slow but actually pretty fun. I think you put everything on the gameplay and it's enjoyable. But after some level, there isn't a end. I killed all the ennemy, I didn't really understand. And i don't think the game is really about shapeshift but whatever, it's fun so no problem!
Hempuli
19. Apr 2016 · 21:57 UTC
It took me some time to figure out why more robots kept spawning. After that the game felt like a pretty neat puzzleish game, although I'd suggest lowering the colour-swap time from 10 seconds. It was cool how the music changed with that, though!
Jupiter_Hadley
19. Apr 2016 · 23:23 UTC
Really nice concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/F-G7DKrQW4g
knason
21. Apr 2016 · 19:18 UTC
Nice take on the theme, and a really nice concept. I had fun playing it. Good job! :)
JangoBrick
21. Apr 2016 · 19:19 UTC
After some time figuring out how this works, it is a pretty enjoyable game! First I wondered whether this might be a "local multiplayer" kind of thing because of the duplicate key bindings.
The gameplay felt really smooth and I like the music, it fits with the general mood. Especially with this being made in Unity though, I think there could've been a little more to it, both functionality-wise and graphically.
starvingindie
21. Apr 2016 · 19:22 UTC
Really like the floaty controls and the floaty camera. Nice concept of only being able to hit like-color enemies. Additional colors might make for some more varied gameplay.
nintendoeats
21. Apr 2016 · 19:25 UTC
I got to a level with platforms, defeated all the enemies and then nothing happened.

This is an interesting idea and I think that as a proof of concept the game does a good job. Making the bullets keep travelling adds the main challenge, but I think there are more fun ways to do that. If you can find them, you are on to something with this. It is an idea that can be applied to a wide range of game types, so don't just limit yourself to side scrolling shooters. Try to think of the best genre it could apply to. A multiplayer FPS that worked this way would be crazypants.
🎤 kuhnerdm
21. Apr 2016 · 22:51 UTC
To all those saying they killed all the enemies on the last level, and nothing happened: There are hidden enemies above the second row of platforms :)
pixel_maniacs
26. Apr 2016 · 12:54 UTC
Interesting idea but it's way too easy I think. Just make the levels harder! We want a challenge :)