Pyyrolysis by Ace17
First-person exploration of a space complex going through its - rather harsh - semi-automatic cleaning process.
Find your way into the station, and switch on all the pyrolysis cleaners ... without getting cleaned yourself.

There's no gravity, which means you can go any direction you want, with limited control, though (you can't 'roll'), and with a little inertia. As there's no up nor down, it's very easy to get lost. Be sure to wander around and memorize the topology of the station, before activating the first cleaner.

And by the way: keep away from the cleaners once they're activated ... as time passes, activated cleaners become more dangerous. Which means you have less and less room for navigating through the complex.
Don't run out of space, otherwise you will end up stuck between two rooms, waiting for your imminent death ...
The game is hard, and will require some good 3D sense of direction skills ; but it's definitely doable!
Controls: - Use WASD + mouselook to move. - Spacebar or E to activate a cleaner. - 'R' to restart the game (shouldn't be needed)
Powered by: - Emscripten + SDL + OpenGL + C++ - Vim + GNU Make - Audacity - Blender - Gimp
Keywords: - HTML5 / Web - 3D / OpenGL / WebGL - First-person / stressful / exploration
NOTE: If you're having mouse-locking issue (due to the GameJolt's iframe), try this direct URL: http://code.alaiwan.org/games/pyyrolysis/
| HTML5 (web) | https://gamejolt.com/games/pyyrolysis/360804 |
| Source code | https://github.com/Ace17/pyyrolysis |
| Original URL | https://ldjam.com/events/ludum-dare/42/pyyrolysis |
Ratings
| Overall | 350th | 3.4⭐ | 22🧑⚖️ |
| Fun | 567th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 447th | 3.025⭐ | 22🧑⚖️ |
| Theme | 488th | 3.25⭐ | 22🧑⚖️ |
| Graphics | 223th | 3.6⭐ | 22🧑⚖️ |
| Audio | 129th | 3.475⭐ | 22🧑⚖️ |
| Mood | 9th | 4.132⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
Also love the mood of the game, alone in a weird spacecraft, only with the vague sounds of machinery and static - looking out the window and seeing the vast darkness of space and the spacecraft...
The cleaner's design clashes a bit with the rest of the aesthetics though, I would use something different.
Great entry! :thumbsup:
It definitely works in Chrome. Don't forget you can toggle the mouse capture with the right "control" key. Thanks for trying!
Here's another URL, without the GameJolt iframe: http://code.alaiwan.org/games/pyyrolysis/
In console "out of memory".
I have some about 1 GB free.
Firefox 52.5.0
I think the space-station is just way too large. You could've gotten the same feelings/message/etc. across with far fewer of those cleaners, I think. If you as the dev already say it's very hard, it will be almost impossible for players. (Unless you've based the 'very hard' on a few willing play-testers during development?) I do think that you're right and it would be doable if I could be convinced to spend a long time on studying the layout of the station... But while the moody lighting and the grey walls work for the atmosphere, they tend to be a bit too samey for fun exploration.
I've worked with a lot of different 3D viewers and data at my different workplaces (and even written one or two), so the way of movement felt really super-intuitive to me :-) ... but I can see that other people might have problems.
These two issues make me thing: Maybe you could've made one or two pratice-levels? Introducing the idea and giving the player an early sense of accomplishment, without losing the thriller like feelings to repetition.
(Potentially there's also the getting dizzy and feeling nauseas issue, but I've not encountered that ... yet.)
This is the first game I can think of (in an LD-Jam) where I'm not sure music would improve the experience :-)
_(I get some script-console errors too by the way, but for me it's `Error: WebGL warning: texParameteri: pname 0x2803: Invalid param 0x2900.` .)_
The zero-G makes this stand out quite a bit, and with some polish and rethinking this could be a very good game.