Quest Island by bentglasstube
You awake to find yourself on a small island world. Find items to help those in need.
You have to explore the island and find the three NPCs that need help. They will give you some clue about what they need. All the items are hidden in chests in caves, but the caves are dark. After you turn in the first quest, you'll get something to help you in the caves.
Not really much of a game but I wanted to spend time learning some procedural generation techniques and I succeeded there so that's fun. There are 16 different items in the game but unfortunately the only bit I got finished in time places only the items you need in each generated map. As such, some items will never appear in the game, and only a few items are in each play through.
Controls
WASD- moveSpace- interactEnter- pause/inventory
Links
Screenshots
Overworld

Cave

| Original URL | https://ldjam.com/events/ludum-dare/38/quest-island |
Ratings
| Overall | 466th | 2.792⭐ | 26🧑⚖️ |
| Fun | 405th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 496th | 2.273⭐ | 24🧑⚖️ |
| Theme | 426th | 2.875⭐ | 26🧑⚖️ |
| Graphics | 433th | 2.708⭐ | 26🧑⚖️ |
| Audio | 274th | 2.864⭐ | 24🧑⚖️ |
| Humor | 366th | 2.15⭐ | 22🧑⚖️ |
| Mood | 353th | 2.875⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 20🗨️ |
And that's the major problem actually, you're getting lost, as the world seems to be pretty huge.
And I looooooved the music :)
It's a wonder that the dev writes such beautiful 8-bit sound and retro pixel-style map design in a few days.
Good work! I love overworlds with pretty symbols for fun environments. I could play in maps all day.

So, I made it out. Took a lot longer than I'd like to admit. Kinda dreading the idea of entering the cave next to that previous one. Someone give me breadcrumbs...
Okay, that was a lot easier. I kept a mental note of where the exit was at all times. This might be a fine point to break the 4th wall and discuss game mechanics. One in particular and that is allowing to skip/fastforward the speech texts. So many "you looked all arounds".
So some dude just thanked me for something and gave me a toch. Sweet, that would have been nice when I was stuck on that stupid dark cave. Anyways, was that the laundry dude? I don't think I found his loundry...
Another cave! Piece of cake with the torch. Seems to be empty though. Maybe I need to find something else first...
Strange feeling of deja vu. Another random person just thanked me for nothing and gave me a torch which I already had. Thanks for nothing, grey dude!
Seriously pink girl? You too...
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So I'm officially giving up now. Dunno what grand adventures I missed. Loved and hated it at the same time. World could have been smaller since it was mostly empty anyway. Would have fit the theme better also...
I explored a lot, and talked to two overworld people, found things for them, and they gave me two torches. The pink girl who is hungry was hard to talk to because she kept moving so fast, which was annoying.
It seemed like the world was mostly empty, and there wasn't enough to do, or maybe it was just not obvious enough for me to find it. I think designing the world map to make things a bit closer together and more obviously connected would have been helpful.
Overall the engine is pretty nicely done, and this could have potential if you wanted to add more to it and polish it more. Keep going!
https://www.youtube.com/watch?v=tLywFLMDPJc