Scarcity of Superpowers by Pavel Kouril

[raw]
made by Pavel Kouril for LD 39 (JAM)

"You are a superhero. Neat, isn't it? Don't worry, there is a catch. You are fighting for your life, in a arena of death. And your superpowers are really limited, meaning you are running out of them constantly!"

screen1.png

About the game

The game is defacto an arena game, where you fight againts ever spawning mummies, and your goal is to kill as much as you can before they strike you down!

You are in a control of a superhero, which has four superpowers - 3 are for killing enemies, and one is for escaping dangerous scenarios.

More info about the game and development will be published in a post-mortem blog post here on LD website in the following days, so stay tuned!

Controls

The game is definitely intended only with keyboard + mouse. If you are brave enough to try it with a graphical tablet, please tell me how it went! The controls are kind-of inspired by Dota 2, but right-click for attack does not work, so do not try that. :)

  • ESC - Quit game
  • Right Mouse Button - Move
  • Left Mouse Button - Select Target for Spell
  • Q - Activate Fireball
  • W - Activate Burning Vision
  • E - Activate Teleport
  • R - Activate Ring of Fire
  • Enter/Return - Restart Game or Skip Tutorial

Development

This is my first Ludum Dare I did completly alone, and third Ludum Dare in total. I have created the game completly by myself, using only assets I have created during the weekend. The only exception are the animations which were created using Mixamo.

The software used to create the game and assets was as follows:

  • Unity 2017.1
  • MagicaVoxel
  • Paint.NET
  • Bxfr
  • Boscaceoil

While there is a WebGL version available, please, do play the standalone one! Also, do not use it in a browser with mouse gestures, because the game relies heavily on RMB and it would close/reload the window with the game!

screen2.png

screen3.png

Changelog

WebGL (20117-08-04 23:15 CEST)

  • Added WebGL build. However, the standalone Windows is the recommended way to play!

1.0.1 (2017-07-31 16:00 CEST)

  • Changed sound volumes (both BGM and SFX).
  • Moved to Jam.

1.0.0 (2017-07-31 03:00 CEST)

  • Initial submitted version.

Ratings

Overall 506th 3.238⭐ 23🧑‍⚖️
Fun 393th 3.19⭐ 23🧑‍⚖️
Innovation 363th 3.15⭐ 22🧑‍⚖️
Theme 679th 3.048⭐ 23🧑‍⚖️
Graphics 386th 3.619⭐ 23🧑‍⚖️
Audio 527th 2.45⭐ 22🧑‍⚖️
Humor 590th 1.882⭐ 19🧑‍⚖️
Mood 629th 2.81⭐ 23🧑‍⚖️
Given 21🗳️ 18🗨️

Feedback

zgragselus
01. Aug 2017 · 13:58 UTC
Just my personal suggestion (from the last time) - do a WebGL build. I know there is struggle with Gamma vs. Linear (and some post effects aren't working), but still do it.
Vivoubos
03. Aug 2017 · 20:55 UTC
Nice game well executed. It's <orks very good. But it's a bit repetitive because, there is only a pop of monster.

The graphism are good! The audio id great for arena game, but 5 minutes of boom boom is hard ^^

Good job on your game! (I quit after 100 kill)
Aterlamia
06. Aug 2017 · 09:05 UTC
Gameplay is good but a bit of variation of enemies would have made this more complete. Maybe also an idea to add a mute button for the music next time the music/background was to repetitive for my taste and i got bored of it pretty quest. I do like your take on the "running out of of power" theme.
Antiwrapper
06. Aug 2017 · 11:46 UTC
Playing this was very fun and I liked this overall. The graphics are pretty good and the concept itself is also pretty good. Often when you have a game with multiple abilities it often becomes that you only want to use one ability all the time but I liked how you solved it by making each ability pretty good but then limiting them so you were forced to use all the abilities in different situations. It also worked out as a pretty clever use of the theme.

The audio wasn't as good though and the game became a bit repetitive because no new enemies or anything else new happened.

Overall though I liked it, good work!
Split82
09. Aug 2017 · 13:50 UTC
Reminds me of old Phobia game :) Good job.
StaNov
12. Aug 2017 · 09:41 UTC
It has a tutorial! Clearly the winning condition for me! :)

I found it a bit unbalanced... When there were too lot of them, I had no option to kill more of them efficiently.

The graphics were ok, maybe the white text labels on light background were hard to read.

Some increating difficulty would be nice.

The laser vision was aiming to different direction than I was pointing...

Thanks for sharing! :)

https://www.youtube.com/watch?v=2P4Q4Fg7HSA
🎤 Pavel Kouril
12. Aug 2017 · 13:33 UTC
You can rotate the character while he's using burning vision with LMB. Should have been explained, my bad. Once you understand that, I think it makes the whole game more balanced. But thanks for pointing that issue!

Also, I noticed the WebGL version has one issue - does not show the "you died/restart" screen. I hate WebGL. :(

The bad readable text is because of different color space in WebGL, and even after I adjusted the lights etc. a little bit, it still looks "weird" compared to the standalone. Sorry. :)
joebeard
12. Aug 2017 · 19:12 UTC
This was a lot of fun, I liked the aesthetic of the arena and the droning ambient sound. The lights were a little bright for the UI, but it was fine once I full-screened the game.

I've a few observations about the difficulty and skill balance:

* The laser vision seemed to be ineffective in almost all cases, as it took too long to wind up and too long to kill a monster.
* The Ring of Fire was weird, in that it wasn't super useful to begin with, but really came into its own at about the 50-75 kill mark where it was possible to chain two together to kill large groups of monsters. However, after about 100 kills onward, the ring doesn't do enough damage and doesn't spawn ammo frequently enough. Even with a stack of 2 rings activating on the same group of monsters, most of them were unphased. At that many kills, two is all you're going to get off before having to teleport, which then mixes the monster group up again.
* The fireball and teleport were great.
* My browser began to choke at 170 kills or so because of the sheer volume of creatures in the game, maybe spawning less of them but increasing their speed could be a solution?
* I had to suicide at 175 kills as my graphics card threatened to file a complaint with the kernel :P
mrtwister
13. Aug 2017 · 02:41 UTC
A definitely fun game! After a kinda disappointing experience with the WebGL version I decided to try the Windows build, which worked way better.
The laser vision was pretty useless IMHO, as it was slow to charge and didn't do much damage. I died at >150 kills but I don't know the exact number as my final score was nowhere to be found in the gameover/restart screen.

I felt like I had very little information or control over which power was going to become available at any given time. Perhaps I did not entirely understand the UI.

Audio was nothing to write home about, but was good enough, although it's definitely missing some music!

Loved the concept, graphics and the fun I had playing it.

It's a quite solid entry, especially for being done entirely by one person. I enjoyed it quite a bit.
Kudos!
RootPew
13. Aug 2017 · 12:09 UTC
One of my favourite entries so far.

The powers themselves are a little underpowered, though. Hitbox on Q is small, and the heat/laser vision is painful to try and aim with.

However, all things considered, this is one of the most fun games I've played this LD. Particularly loved all the work that went into the animations.

Great job!
Irishbruse
13. Aug 2017 · 13:36 UTC
Really cool and unique game love it cant wait to see your next submissions.
Knatt
13. Aug 2017 · 13:54 UTC
The 3d Graphics look really good for a gamejam! Most of the powers are great (with the exception of w), and there was a clear tutorial. good job!

I found that the majority of my time was spent herding the baddies until I had an ability to use on them. For me, this ends up being a tad boring. If you wanted to combat this than you could have one of the powers recharge on kills. Like if every 4 kills you get a free q, which would give a little more meaning to herding.

The UI could also stand to be a little more visable. I notice the sides of the screen are dark and empty, you could align the UI vertically on the sides for more contrast.

Overall good game!
mspawa
15. Aug 2017 · 00:29 UTC
I was going to tell you about the restart screen in the browser version but you already noticed that. It is a nice game and funny :) I like the idea of a limited superhero.
It is nice to have a limited ammount of powers, but in the end the enemies always overmatch you because they don't stop coming!! Poor superhero :(
Nice work! Congratulations