Scarcity of Superpowers by Pavel Kouril
"You are a superhero. Neat, isn't it? Don't worry, there is a catch. You are fighting for your life, in a arena of death. And your superpowers are really limited, meaning you are running out of them constantly!"

About the game
The game is defacto an arena game, where you fight againts ever spawning mummies, and your goal is to kill as much as you can before they strike you down!
You are in a control of a superhero, which has four superpowers - 3 are for killing enemies, and one is for escaping dangerous scenarios.
More info about the game and development will be published in a post-mortem blog post here on LD website in the following days, so stay tuned!
Controls
The game is definitely intended only with keyboard + mouse. If you are brave enough to try it with a graphical tablet, please tell me how it went! The controls are kind-of inspired by Dota 2, but right-click for attack does not work, so do not try that. :)
- ESC - Quit game
- Right Mouse Button - Move
- Left Mouse Button - Select Target for Spell
- Q - Activate Fireball
- W - Activate Burning Vision
- E - Activate Teleport
- R - Activate Ring of Fire
- Enter/Return - Restart Game or Skip Tutorial
Development
This is my first Ludum Dare I did completly alone, and third Ludum Dare in total. I have created the game completly by myself, using only assets I have created during the weekend. The only exception are the animations which were created using Mixamo.
The software used to create the game and assets was as follows:
- Unity 2017.1
- MagicaVoxel
- Paint.NET
- Bxfr
- Boscaceoil
While there is a WebGL version available, please, do play the standalone one! Also, do not use it in a browser with mouse gestures, because the game relies heavily on RMB and it would close/reload the window with the game!


Changelog
WebGL (20117-08-04 23:15 CEST)
- Added WebGL build. However, the standalone Windows is the recommended way to play!
1.0.1 (2017-07-31 16:00 CEST)
- Changed sound volumes (both BGM and SFX).
- Moved to Jam.
1.0.0 (2017-07-31 03:00 CEST)
- Initial submitted version.
Ratings
| Overall | 506th | 3.238⭐ | 23🧑⚖️ |
| Fun | 393th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 363th | 3.15⭐ | 22🧑⚖️ |
| Theme | 679th | 3.048⭐ | 23🧑⚖️ |
| Graphics | 386th | 3.619⭐ | 23🧑⚖️ |
| Audio | 527th | 2.45⭐ | 22🧑⚖️ |
| Humor | 590th | 1.882⭐ | 19🧑⚖️ |
| Mood | 629th | 2.81⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 18🗨️ |
The graphism are good! The audio id great for arena game, but 5 minutes of boom boom is hard ^^
Good job on your game! (I quit after 100 kill)
The audio wasn't as good though and the game became a bit repetitive because no new enemies or anything else new happened.
Overall though I liked it, good work!
I found it a bit unbalanced... When there were too lot of them, I had no option to kill more of them efficiently.
The graphics were ok, maybe the white text labels on light background were hard to read.
Some increating difficulty would be nice.
The laser vision was aiming to different direction than I was pointing...
Thanks for sharing! :)
https://www.youtube.com/watch?v=2P4Q4Fg7HSA
Also, I noticed the WebGL version has one issue - does not show the "you died/restart" screen. I hate WebGL. :(
The bad readable text is because of different color space in WebGL, and even after I adjusted the lights etc. a little bit, it still looks "weird" compared to the standalone. Sorry. :)
I've a few observations about the difficulty and skill balance:
* The laser vision seemed to be ineffective in almost all cases, as it took too long to wind up and too long to kill a monster.
* The Ring of Fire was weird, in that it wasn't super useful to begin with, but really came into its own at about the 50-75 kill mark where it was possible to chain two together to kill large groups of monsters. However, after about 100 kills onward, the ring doesn't do enough damage and doesn't spawn ammo frequently enough. Even with a stack of 2 rings activating on the same group of monsters, most of them were unphased. At that many kills, two is all you're going to get off before having to teleport, which then mixes the monster group up again.
* The fireball and teleport were great.
* My browser began to choke at 170 kills or so because of the sheer volume of creatures in the game, maybe spawning less of them but increasing their speed could be a solution?
* I had to suicide at 175 kills as my graphics card threatened to file a complaint with the kernel :P
The laser vision was pretty useless IMHO, as it was slow to charge and didn't do much damage. I died at >150 kills but I don't know the exact number as my final score was nowhere to be found in the gameover/restart screen.
I felt like I had very little information or control over which power was going to become available at any given time. Perhaps I did not entirely understand the UI.
Audio was nothing to write home about, but was good enough, although it's definitely missing some music!
Loved the concept, graphics and the fun I had playing it.
It's a quite solid entry, especially for being done entirely by one person. I enjoyed it quite a bit.
Kudos!
The powers themselves are a little underpowered, though. Hitbox on Q is small, and the heat/laser vision is painful to try and aim with.
However, all things considered, this is one of the most fun games I've played this LD. Particularly loved all the work that went into the animations.
Great job!
I found that the majority of my time was spent herding the baddies until I had an ability to use on them. For me, this ends up being a tad boring. If you wanted to combat this than you could have one of the powers recharge on kills. Like if every 4 kills you get a free q, which would give a little more meaning to herding.
The UI could also stand to be a little more visable. I notice the sides of the screen are dark and empty, you could align the UI vertically on the sides for more contrast.
Overall good game!
It is nice to have a limited ammount of powers, but in the end the enemies always overmatch you because they don't stop coming!! Poor superhero :(
Nice work! Congratulations