Number of The Beast by Awerick

[raw]
made by Awerick for LD 38 (JAM)

cover512.png

Number of the Beast is a console turn-based strategy game heavily inspired by the game hammurabi. This is my first game and submission for the Ludum Dare 38 Jam. I hope you enjoy it! There is a complete tutorial in-game, and the controls are extremely simple.

SCREENSHOTS

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thebeast.png

status.png

fight.png

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IMPORTANT INFO

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The theme, Small World, is not very evident within the game. However, it is one of the core mechanics of the game. Land tiles are a limited resource in the game, and the amount you have constantly gets smaller as the beast eats your land.

I have to opt out of the graphics category. I used ASCII art made by other people.

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TOOLS

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  • Xamarin Studio
  • patorjk.com ASCII text generator
  • Audacity
  • flat.io
  • Joan Stark's ASCII art

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LINKS

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Hammurabi Game: (http://www.hammurabigame.com/hammurabi-game.php)

ASCII Text Art Generator: (http://patorjk.com/software/taag/#p=display&f=Graffiti&t=Type%20Something%20)

ASCII Art: (http://www.chris.com/ascii/joan/www.geocities.com/SoHo/7373/mythical2.html)

flat.io: (https://flat.io/)

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DOWNLOAD

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There is a google drive link below. Download and extract the .zip file. Then navigate to ./LD38/LD38/bin/debug and open the .exe file.

Download: (https://drive.google.com/open?id=0B57nzaYf37NIdDR3Z21fWDlEQ2c)

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That's it! Enjoy!

Ratings

Given 2🗳️ 2🗨️

Feedback

feltip
03. May 2017 · 20:21 UTC
I super love the ASCII art style!
Gundatsch
04. May 2017 · 09:14 UTC
A bit hard to grasp what to do here (i mean what to do to win). It might need a few runs until you can play the game effectively. You might not want to start with normal if you don't understand the game :D

In the first try i built a few structures until i had no money. The beast ate something and for a few rounds nothing happened anymore. It's not very clear how the system works exactly (thus how to work with it to win somehow).

But what can you do ... it's a jam after all and it was refreshing to play some ASCII game for a change. And while you opted out of the graphic rating it looked cool somehow after all.
KCreanor
16. May 2017 · 07:21 UTC
I love these kinds of games and they are very hard to do right! This is all round a great effort and the ASCII style is absolutely amazing, I have no idea how you managed to get it looking like that in that amount of time! Well done, a solid entry :smiley:
WhatsAGaym
18. May 2017 · 00:08 UTC
Very unique and interesting game you did there! I certainly didn't see that final battle coming. I found the battle actually to be more fun than the turn-based part before that: I felt that I didn't really knew what I did, but the stats worked out fine in the end anyway, leaving me with the impression that my actions didn't really matter (maybe they really did, and I just got lucky).

P.S.: ASCII Art is super cool!