SackKnight by CallumLTurner

Sack Knight uses his trusty loot sack to take on the undead king. Collected loot can be sold to upgrade his health, however carrying loot comes at a cost, the more loot you collect the bigger Sack Knights loot sack becomes, having a direct effect on movement and combat.

[WARNING, AUDIO MIGHT BE LOUD]
*Controls *
Keyboard & Mouse
Attack – M or RMB
Select Weapon- N or LMB
Movement – WASD
Dodge - Space
Quit to Menu - R
*Controller (only tested DS4, no menu support *
Attack – Right bumper
Select Weapon – Left bumper
Movement – Left Thumbstick
Dodge – X
Quit to Menu – Options
This game was my first attempt at a solo gamejam, everything is mine but the music,sound effects and some particles, and I’m happy with the results. Unfortunately I had to rush this out and doesnt have much content and has some notable bugs, but this may be a project I pick back up in the future.
Some Known Bugs
-Sometimes the player can get stuck in roll.
-Sometimes clicking to get a new item instantly throws them.
Pressing R to return to menu and jumping back in will hopefully fix these.
Come tell me about how broken my game is: @CallumTrnr

| HTML5 (web) | https://callumlturnr.itch.io/sackknight |
| Windows | https://callumlturnr.itch.io/sackknight |
| Original URL | https://ldjam.com/events/ludum-dare/40/sackknight |
Ratings
| Overall | 606th | 3.421⭐ | 21🧑⚖️ |
| Fun | 745th | 3.111⭐ | 20🧑⚖️ |
| Innovation | 600th | 3.139⭐ | 20🧑⚖️ |
| Theme | 675th | 3.306⭐ | 20🧑⚖️ |
| Graphics | 450th | 3.694⭐ | 20🧑⚖️ |
| Audio | 476th | 3.111⭐ | 20🧑⚖️ |
| Humor | 544th | 2.971⭐ | 19🧑⚖️ |
| Mood | 324th | 3.583⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
I knocked the skeleton king off the edge of the cliff with my enormous sack.
On a side note the loot deposit system was definetely an after thought when I was running out of time so definetely did need some work, you deposit by throwing your loot at deposits but the collisions on them can be a bit tight.