Proto472 by uzyfeo

Description
You are a little robot trying to escape its captivity! Your goal is to get as far as possible. You will run out of power so don't forget to pick up every battery you encounter. Your journey will get harder by every second passing - more obstacles spawning in your way and higher velocities to overcome. Every playthrough is unique thanks to procedural level generation.
Features
- Procedural level generation
- Obstacle randomizer
- Programmer's art
Controls
| Bind | Action |
|---|---|
| Left/Right Arrow | Move |
| Spacebar | Jump |
| ESC | Pause |
Tools
- Unity 2017.1 (game engine)
- Visual Studio 2017 Community Edition (scripting)
- FLStudio 12 (music)
- sfxr (sound effects)
- Blender 2.78 (3D modelling)
- Adobe Photoshop CC 2017 (graphics)
Current version: 1.0.2 (non-compo, as it was made after it ended, it can be found on GameJolt)
Complete changelog can be found here: https://raw.githubusercontent.com/Feldarian/Proto472/master/changelog.txt
Gameplay
https://www.youtube.com/watch?v=Lra9t3SVLNE
Ratings
| Overall | 278th | 3.404⭐ | 49🧑⚖️ |
| Fun | 239th | 3.333⭐ | 50🧑⚖️ |
| Innovation | 609th | 2.319⭐ | 49🧑⚖️ |
| Theme | 550th | 2.957⭐ | 49🧑⚖️ |
| Graphics | 408th | 3.021⭐ | 49🧑⚖️ |
| Audio | 124th | 3.468⭐ | 49🧑⚖️ |
| Given | 52🗳️ | 57🗨️ |
The art of the character goes along with the UI and the map, delivering a good experience to the player.
The movement as well as the jump are good too.
I can see this game on mobile fitting nicely.
Good Job!
But overall good.
Do you lose if you run out of power or what was it for? I don't think I ever did, always just failed a jump. Speaking of jumps, it was kinda hard to determine the the distances. A circular dropshadow under the character (à la Mario 64) would probably have helped a bunch.
Also, always nice to see other game devs subscribe to the school of "hitbox smaller than actual character so it feels more fair and all the close calls don't result in failure"...
I already taken some notes on what could be done better, what to add,... I also created GameJolt page for this game where I plan to add future updates :)
@sivael yep, I think that movement could get some impovment. I started with Temple Run like snaping to tracks and later discarded it. I just made the snapTargets closer together to make it feel more smooth, as I had not enough time left to rework it completely unfortunately :/
### THANK YOU ALL FOR YOUR FEEDBACK!
The music was awesome and the art fit so well together, I’m totally impressed!
I got a high score of 720 meters, kind of proud!
**Overall** this is a very addicting game and I fell in love with the creepy character.
I will guaranteed play this game a few more times!
Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
This is an addictive one. I just had to get a thousand and finally got up to 1076.
@uzyfeo Whats your best distance? :grinning:
I would try to change gradual acceleration to milestone based one. For example, you would increase speed every 10 seconds or so. My idea is, that when you do it like this, every time you accelerate you feel it even more and as a result you get stronger feeling of "omg omg how am I gonna handle this speed?". If you'd do it this way, you could also possibly add some super cool acceleration effects(look to NFS for inspiration :grinning:).
Thank you for sharing the game with us!
Only time I really tried to get the furthest was in the trailer, where I had 1036m.
Here goes the new High Score of 1936m :)
https://www.youtube.com/watch?v=IlxhW8UXOn4
BTW, I found some weird bug while playing it now for longer and that is game starts to stutter after a while for no apparent reason... Weirdly enough, going to Pause menu fixes the issue :/
Good job!
The graphics are surprisingly good for them being 'programmer's art' like you said. The music is also pretty good. That one song in the game with the high pitches chiptune sounds gets really annoying though. It's not the composition, but the sounds themselves. They are just not pleasing to the ears.
The gameplay is kind of challenging, and I'm not sure if I suck but I never got very far in my few attempts. I didn't find it hard to dodge stuff, but jumping over anything was very hard because I could not estimate the point where I needed to jump.
Overall it was quite fun to play though. Good work.
Notes taken about perspective, I will start fixing the game after few days, have work to do + I want to try other peoples games too :P
@Zelos well, this was my first attempt at Blender and I never done any texture mapping really too, so you could call it "beginner's art" if not "programmer's art" then :P
But I'm definitely more of a coffee2code machine than artist by every means :)
About the perspective, yeah, I have some ideas for basic blob shadows implementation that would fit the overall "art" style of the game and would hopefully solve half of the issues people have with it. I'm giving this high priority as this is the most commented issue. :)
https://www.youtube.com/watch?v=dCUIEnWVHuQ
Thanks for being part of the stream :)
Overall the game is a nice runner with a lot of potential to become a mobile game or some sort. Good job!
The gameplay has some problems, the camera perspective is very bad for the jumping mechanism. From the back view you cannot make out when you need to jump, a side platformer is ideal for jumping puzzles, but this is just frustrating because you inevitably have to jump at one point or another.
Another annoyance is that the handle bars on the ceiling block the way for the upcoming lane, usually they disappear before an obstacle appears but you get the urge to look around it, this is very annoying.
The third thing is that I would have liked the player to automatically switch to the center of the lane instead of being able to move freely sideways. Since the obstacles are always in one of three positions, why not make the player stick in those as well, the extra freedom does not give you anything in this case.
Overall this is an OK game, the fact that you created a 3D game and music from scratch in 48 hours is impressive, so please do not take my critique to heart too much, I am just trying to give you constructive input :-)
Nicely done, I am excited to see what you have to offer in future LDs :-)
Thanks for your thorough input!
I'm currently working on fixes so I'll try to do something about this :)
Also, I had snaping to tracks there and in fact, it is still active. I couldn't do the snap right so I basically made tracks extremelly small, which makes it look like you have free movement and feels better than what it was before but it is still couple of predetermined positions close together.
I'm definitely planning to work more on the snapping (in fact, I got an idea how to make it right from your notes now! I'm really grateful for that!), as I would like to go mobile with this one too :)
I am very glad to hear back from you, I always feel bad when I say something negative about a game here, because I share the experience of creating something from scratch in 48 hours. So I appreciate your reply very much and am happy that I don't come off as a jerk :-)
It is actually funny that you are snapping to lanes, just more of them :-D
The power-ups were really hard to catch though :D
The death animation is cool. My 4 years old son love it ;-)
Keep moving forward.
@togis watch my game too =))
https://ldjam.com/events/ludum-dare/39/scale-of-life
But thanks for reminder :)
I have yours in my list don't worry ;)
Btw, on Mondy afternoon another Phil Plays LD Games video will go live where you can watch me fail over and over again ;)
Yep, I'm unfortunately aware of that, don't know exactly what causes the issue though :/
I don't know which version you played, if LD one or updated one... But both have their own issues with generator. I basically reworked whole generator for the updated version, as it was one of the major bottlenecks but now, sometimes 3x2 obstacles spawns too, although they shouldn't :/
Oh well, I want to fix that in the next version, just need to find some more time to work on it again (time is scarce for me unfortunately :( ).
Thank you for playing! Without your motivation, I would probably never even try to participate in LD so I'm really glad that my 'mentor' of sorts tried it out! :)
Just a sidenote - even the 3x2 obstacles are jumpable :P Just not when there is something behind and you are going blazing fast unfortunately :/
https://m.youtube.com/watch?v=1H1ZEB0BlYA
Here is a video about the topic:
https://www.youtube.com/watch?v=Fy0aCDmgnxg
All in all, this is a good little game! Great Job and Congratulations! :smiley: