#LD38/new World(); by Ivan Garcia Filho

[raw]
made by Ivan Garcia Filho for LD 38 (JAM)

newWoruld.png Made by :

Ivan Garcia Filho (Game & Level design + Team Guidance & Assistance);

Elvis Leite (Programming);

Leonardo Borges (Composer & Sound Designer)

Available at : https://elvismd.itch.io/ld38

Controls: AWSD to move your character

right mouse buttom to aim mode

left mouse buttom to sword attack

leftmouse buttom while holding right mouse buttom will shoot player projectile

the bounds will warp you and projectiles DOUBLE SPATIAL AWARENESS

Objectives: stay alive or defeat the boss ... most important thing .... ENJOY THE RAVE!!!! \O/

Tools Used: Unity 5.6.0f3; VisualStudio 2017; Sourcetree; Gitlab;

3rd Part Assets Used: Mesh Maker : https://www.assetstore.unity3d.com/en/#!/content/11625?aid=1100lHMT

Sabre CSG : https://www.assetstore.unity3d.com/en/#!/content/47418?aid=1100lHMT

Pro Draw Call Optimizer : https://www.assetstore.unity3d.com/en/#!/content/54360?aid=1100lHMT

Unity's Standard Assets : https://www.assetstore.unity3d.com/en/#!/content/32351?aid=1100lHMT

Unity's Post Proccessing Stack : https://www.assetstore.unity3d.com/en/#!/content/83912?aid=1100lHMT

Sound Manager Pro : https://www.assetstore.unity3d.com/en/#!/content/9209?aid=1100lHMT

Robot Kyle : https://www.assetstore.unity3d.com/en/#!/content/4696?aid=1100lHMT

Usfxr : https://www.assetstore.unity3d.com/en/#!/content/18619?aid=1100lHMT

Unity's Volumetric Lightning : https://github.com/Unity-Technologies/VolumetricLighting

Keijiro's Skinner : https://github.com/keijiro/Skinner

Keijiro's KavantWig : https://github.com/keijiro/KvantWig

OCASM's SSMS : https://github.com/OCASM/SSMS

Ratings

Given 2🗳️ 0🗨️

Feedback

cottontshirtz
26. Apr 2017 · 04:53 UTC
Not sure if I'm doing right, but I can't get the game to run...
🎤 Ivan Garcia Filho
27. Apr 2017 · 02:51 UTC
Thanks! We are fixing the itch.io page as fast as possible !!!
Rahtainka
01. May 2017 · 17:54 UTC
I played it and it's right that it don't really ends if the red caracter is defeated? I don't like the controls and the camera. It's really confusing.
Rahtainka
01. May 2017 · 17:54 UTC
sorry doulble post ...
🎤 Ivan Garcia Filho
01. May 2017 · 18:27 UTC
Thanks! We're trying to optimize the camera and controls... first time using unity's state machine behaviours... and we couldn't put the dialogues and an "ending" to the boss battle!
simonhutchinson
01. May 2017 · 19:53 UTC
Totally sweet visuals. I love the character and the neon, Tron-like world.

I don't do a lot of area fighters, so I might not be the best to comment, but the controls feel a bit bumpy, and I wish I had multiple attack (like a Dark Souls kind of thing--hard vs. soft, moving vs. still).

Keep these visuals and refine the gameplay and I think you've really got something here!
🎤 Ivan Garcia Filho
02. May 2017 · 05:14 UTC
Thanks!!! We dove into this jam to test our new scripting framework and also try out the Unity's mecanim and StateMachineBehaviours!!!
Marcio Gastaldello
04. May 2017 · 14:09 UTC
This game is very frenetic, I was lost on controls, but I'm not a good player.
Nice job and congrats
🎤 Ivan Garcia Filho
04. May 2017 · 15:12 UTC
Thanks! we're improving the camera and controls experience.
We hope to deploy a new version as soon as possible!
Jupiter_Hadley
22. May 2017 · 18:08 UTC
Lovely graphics! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=nKbr96NdjUs