Destroy Small Worlds by jeiting

[raw]
made by jeiting for LD 38 (JAM)

screenshot.png

Screen Shot 2017-04-24 at 4.23.22 PM.png

Play the Game Here

Source code here

Right-click to aim.

Left-click to fuel and launch the rocket.

First game we've ever made together and the first game I've ever done in Unity.

Some of the cool stuff:

The planet damage deformation is done using a 3D texture to store damage in spherical coordinates, then I upload this texture to the vertex shader where I deform the vertices by sampling the texture.

The waves on the fuel remaining display is done using a fragment as well that undulates the fragments that fall within the last .05 of the uv x coordinate.

Ratings

Given 4🗳️ 0🗨️

Feedback

Marcio Gastaldello
16. May 2017 · 20:10 UTC
it's very interesting, the missile is very slow, but ideia is good!
FireSlash
17. May 2017 · 05:56 UTC
Loved how planets had their own local gravity.

Things progress a bit slow, and I would have liked to see gravity exploited a bit more vs planet movement and rocket speed. Collisions also felt weird; I often got core hits when I didn't feel like I should have.
camilovr
17. May 2017 · 11:11 UTC
Very good gameplay in 3d, has a lot in common with our game but we chose to do in 2d. I loved the explosions.
Congratulations!!