Destroy Small Worlds by jeiting


Right-click to aim.
Left-click to fuel and launch the rocket.
First game we've ever made together and the first game I've ever done in Unity.
Some of the cool stuff:
The planet damage deformation is done using a 3D texture to store damage in spherical coordinates, then I upload this texture to the vertex shader where I deform the vertices by sampling the texture.
The waves on the fuel remaining display is done using a fragment as well that undulates the fragments that fall within the last .05 of the uv x coordinate.
Ratings
| Given | 4🗳️ | 0🗨️ |
Things progress a bit slow, and I would have liked to see gravity exploited a bit more vs planet movement and rocket speed. Collisions also felt weird; I often got core hits when I didn't feel like I should have.
Congratulations!!