Comfort Owl by Norbez

[raw]
made by Norbez for LD34 (JAM)
You have a Caring Owl Plant, and choose how to take care of it daily. Made with Twine.

This was inspired by the game Crazy Plant Shop, in which certain plants have the faces of animals (cacti have cat faces, bunions have bunny faces, etc.), and the fact that people need to hear that someone cares. Plus, I really like owls. I hope you do, too!

I incorporated the "growing" theme with the growing of the plant, and you could argue that the "two button controls" theme is there because there are only two choices on the screen at one time? Would that count?

There was a lot I wanted to do in this game that got scrapped because of time--I had no time during the weekend, so this was made in the last four hours in Ludum Dare. I'm honestly not sure if it's any good, and it's probably not for everyone, but it's a game I needed to make, and I hope it can help someone.
I look forward to your comments. Thank you for playing.

Feedback

pixzleone
15. Dec 2015 · 19:33 UTC
Nice little game :)
Christina Nordlander
17. Dec 2015 · 22:55 UTC
Isn't an owl friend what we all need? Kind of simply written, but it's a great concept and a good story. Nice fit with both themes without feeling forced. Plus cute art and a suitable colour scheme.

SPOILER



I like how both endings were very happy. I mean, there's much to be said for tragedy, but let's face it, sometimes we just need an undiluted sweet story to keep going.
garygreen
19. Dec 2015 · 21:25 UTC
Nice idea & a sweet game. :-)
caryoscelus
21. Dec 2015 · 13:03 UTC
This is so cute ^_^
kabel
28. Dec 2015 · 18:54 UTC
I was waiting for something strange or unlikely to happen. ..or something that tells that the owl was only a clever metaphor for something....next time, maybe.
dreamlogician
02. Jan 2016 · 21:53 UTC
Well, this is delightful. I stumbled onto it randomly, and while I was playing it I remembered that I also played and enjoyed your "HCF" game from Twiny Jam. Quite a contrast in tones between HCF and this, which really demonstrates your versatility as a writer. In both cases, I really like the way you end your stories with explicit questions that prompt the player to consider or imagine additional details on their own.
Brightstar
02. Jan 2016 · 23:38 UTC
This is a great game. I love it.
Omiya Games
03. Jan 2016 · 02:20 UTC
Both the grief and optimism expressed in the game are strong. The 4 hour rush shows, though, in this game's simple story. The writing felt unreactive to the players decision, making the ending unsatisfying.