Refugee Rescue by William Akins
Description
You are the captain of a modern era cargo ship! You know people are stranded alone, along the coasts of various countries with nowhere to go to. Their homes destroyed and their land ridden with war. You know they have no home to return to, and you know that you yourself can't do much - BUT you own a cargo vessel and you want to try!
You must manage your fuel and finances wisely to save as many refugees as possible. You can't help if you can't afford to run your boat. Be wise about the distances you travel and the resources you purchase. Worry not! Charities will donate money to your cause and help you stay afloat!
Controls
- WASD to move the ship around.
- Click and drag with the mouse to move the camera.
- Additionally the game has game-pad support.
How to Play
- You must go around to the different islands, picking up the refugees and then taking them back to the port marked by the green icon on the mini-map and the blue arrow under the ship.
- Then at the port, dropping off refugees will get you some gold to buy fuel and other resources to go out and look for more.
- The more refugees you save, the better your end score!

About the Development
With the Ludum Dare theme being "running out of space", we wanted to create something meaningful and moderately relevant. Whilst skimming through ideas within the first few minutes of the Game Jam, we thought of refugees and how ships have a limited amount of space to save as many people as possible. We instantly knew this should be the main point of our game. Saving as many poor/unfortunate refugees as possible.
Our game started as a little sapling with few ideas and the main point being our primary objective. With one of our team members loving boats, he decided to start working on a ship idea. He sent us pictures of real life boats. We had to make a tough choice whether to base our in-game ship off of a real life ship or not. However, we opted to go with a more fictional approach as to not upset or offend the players.
With the boats sorted we still needed to make a game. There is no point trying to focus on a real world subject via a game if we can't make people play! We needed to motivate players. We needed an end-goal.
Will, the man, the myth, the legend, came up with a system that would provide the players with a score based on how many refugees they save! The system spawns a random number of poor souls along the coasts of the islands on our moderately vast map, and then gathers the percentage of the refugees that you have rescued!
This was good, but we needed more. We needed a challenge. We had fuel but there was no real punishment. We discussed it as a team and Khalid came up with pirates. Maybe it's not super realistic, but we needed something to taunt the player. Something that would take from the player that the player could not control. Khalid worked on it long and hard and suddenly we had these amazing pirates that are so annoying because they steal vital resources from you.
We had all of that but we needed more! James was already on it! He developed a beautiful market system that allowed the player to gain resources via currency. Everything was so thought out it was wonderful! He embodied his creation into one single port - "Port Moresby".
Finally, we had a something. Not sure if it was a game or the lid of a food waste bin, but it was a something!
With all of us being artistically numb (except for Will) when it comes to 2D art, our game looked terrible! Will overhauled the entire system to look fantastic. Lighting tweaked, camera adjusted and textures perfected! The game was finally becoming a game.
Finally, our game was still mute. James's lovely voice filled the world with life! Voices lines were made for everything! Yes! Every sound in the game was made with James' curvy mouth except for the music!
| Source code | https://github.com/WilliamAkins/LDJAM42 |
| Windows | https://wakins.itch.io/refugee-rescue |
| Original URL | https://ldjam.com/events/ludum-dare/42/refugee-rescue |
Ratings
| Overall | 629th | 3.357⭐ | 44🧑⚖️ |
| Fun | 680th | 3.143⭐ | 44🧑⚖️ |
| Innovation | 670th | 3.098⭐ | 43🧑⚖️ |
| Theme | 935th | 3.036⭐ | 44🧑⚖️ |
| Graphics | 639th | 3.393⭐ | 44🧑⚖️ |
| Audio | 419th | 3.207⭐ | 43🧑⚖️ |
| Humor | 336th | 3.088⭐ | 42🧑⚖️ |
| Mood | 724th | 2.976⭐ | 44🧑⚖️ |
| Given | 54🗳️ | 14🗨️ |
Nice graphics but maybe the boat is too slow ?
I had also this bug were the boat goes in the mountains.
I dont know about others but the control is kinda weird for me, the boat was even floating at one point and the direction didnt persist with the camera view, and the camera changes angle for no obvious reasons too. I wish I had the control for the camera so it would be easier to control. I cannot make it pass 1%, maybe I have missed something? Let me know so I can replay and rescore it..
I love the voice of these characters! :D
But sometimes my boat was under water :P
This game has potential!
It is worth thinking about music, new levels.
It would be nice if the characters had models with animations.
And please, speed up the boat: P
Please, write to me on a discard if you make update :-)
I liked the way clouds look like.
Seeing the little cover picture I launched it with an apprehension: “oh no, a game about refugees showing only white people” but I was relieved to see I was wrong.
In the end I liked your game, managing resources is always fun and I don't think the boat was *that* slow. Well done.
You should probably change the colors on the minimap, it got me confused at first. And add some music or some ambiance sea noises.
Maybe the next step would be to handle some kind of weather, at sea it is not always that calm.
I'd like to see where this is going if you're going to continue working on this for a bit after the jam.
P.S.: oh, and the shape of the little boat schematics in the lower right corner got me… *confused* at first.
save 20% of all people before I run out of gas on the boat.
I didn't know in the beginning that the people were these pillars. (I thought I would pick up boats or something)
I think you can finish even more things after the jam you should keep on going.
You did quite a nice job with this game, I like it