BattleField King by The Cyber Admin Team
Fight Endless Enemies over a floating unstable arena. Using your Charged Gun , Survive as long as Possible
the idea is the more you get hit , the more the arena shrinks , the more you are easy to knock off
I didn't put any graphics or audio (sorry about that). I was trying to get idea or something out of the theme and after it's to late , I realized that I forget them and I can't make them now
Controls : - WASD keys or arrows to move - left mouse click to Shoot - x to change the weapon mode
Screenshots



| HTML5 (web) | https://cyber-admin.itch.io/battlefield-king |
| Source code | https://github.com/the-cyber-admin/BattleField-King |
| Original URL | https://ldjam.com/events/ludum-dare/42/battlefield-king |
Ratings
| Overall | 637th | 2.825⭐ | 22🧑⚖️ |
| Fun | 451th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 457th | 3⭐ | 21🧑⚖️ |
| Theme | 434th | 3.395⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 4🗨️ |
I loved that the spaces threat on player and enemies at the same time.
And the movement style is wonderful, it's like driving a car!
I think the player moves too fast though.
and for the record , I only made this in a day , less than 24 hours , so it must be simple
the other day was just building the game , take some screenshots , and post the game
I really appreciate that you liked the idea of the game , it took me 2 hours to figure how to turn this theme into a game
BTW the theme idea is when you get hit , the arena shrinks , the you are easy to knock off
Plus, it'd look great on your resume. Good job!
The player movement is way too fast for such a small play area, I seem to be in a constant state of over correcting for my movements, never able to get control. Hectic can be fun, but it was a little too hectic. the fast movement also threw off my accuracy as I could not compensate my player movement with mouse movements. in the end I found I would just stand still, charge a shot, block the enemies with the charged shot, then release it in hopes of getting as many of the speedy little enemies to fall off.
The weapon firing mode always started as charge but the text told me automatic, which lead to much confusion in the beginning.
Shooting sounds are so important in shooting games, without them shooting just doesn't feel responsive at all.
Anywho, nice concept. Sumo Shooter.
Just Please Vote for an easy theme , OK.