Soup by utgarda
A battle in the micro-world - bacteria vs virus! The one that grows faster wins. Play vs AI or go multiplayer on one keyboard. Press and hold Z to spawn resource gatherers and press X to recall them, claim resources, and GROW! Hold Z a little longer to spawn a soldier that will protect you from rogue cells and attack the opponent's core.
Select mode from menu screen. In 2-players mode, use Z, X for player 1 and O, P for player 2.
Have fun!
Credits:
the game is made with LibGDX
Programming: Evgeniy Tsvigun
Art: Yakov Nechushkin, Pavel Buzdin
Music and sound: Nikita Vasilyev, Dmitry Miroshkin
Update: v0.1.1
* due to a typo, all the purplish enemies floated to the right side, making it real hard for the blue player, fixed.
* Balance fixed: purple enemies could grow big enough to kill a base in one touch, which made the gameplay too randome
Select mode from menu screen. In 2-players mode, use Z, X for player 1 and O, P for player 2.
Have fun!
Credits:
the game is made with LibGDX
Programming: Evgeniy Tsvigun
Art: Yakov Nechushkin, Pavel Buzdin
Music and sound: Nikita Vasilyev, Dmitry Miroshkin
Update: v0.1.1
* due to a typo, all the purplish enemies floated to the right side, making it real hard for the blue player, fixed.
* Balance fixed: purple enemies could grow big enough to kill a base in one touch, which made the gameplay too randome
| Multi-platform ( Java ) | https://drive.google.com/open?id=0B0WSOoad93OSNS1kQmNkdTRoOVU |
| Post-LD v0.1.4 | https://drive.google.com/open?id=0B0WSOoad93OSN2pRbUtVcFBwYXM |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62981 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.71 | 181 |
| Audio(Jam) | 3.46 | 272 |
| Fun(Jam) | 3.59 | 190 |
| Graphics(Jam) | 4.28 | 104 |
| Innovation(Jam) | 3.55 | 221 |
| Mood(Jam) | 3.83 | 118 |
| Theme(Jam) | 4.07 | 177 |
OX/X and Linux links are actually .jar files, so use them if you have Java installed
Sounds, graphics, gameplay, everything was great.
Really polished though, I can tell you all worked hard on it. Nice music too.
The main problem here is the "neutral" purple cells. No matter how actively I keeps spawning fighter cells, sooner or later, one of the big ones is going to appear off screen and hit my base or the enemy base.
Losing like that is infuriatingly random and winning like that isn't an achievement in the slightest.
I feel relaxing the two button limitation and allowing the player to choose the cell spawning direction would go a long way in alleviating this issue.
You could also try to redesign the purple cell to act in a different role, for instance not as a menace but rather a small hindrance in the beginning or as a tactical obstacle between your base and enemy cells.
HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot.
I really liked it :)
Thank you guys!
Update: balance fixed in v0.1.1, randomness somewhat mitigated.