Electric Car by eLeDe
Do not run out of power in your electric car.
You must reach the finish line before consuming all your energy. You can recharge your power picking up batteries.
Controls
Use ENTER to pass the intro screens.
Use ARROW KEYS to move.
Screenshots

Tools
- Music: beepbox.co
- Sound effects: sfxr
- Game libraries: libgdx
- Sprites: piskelapp.com
- Map: Tiled
Ratings
| Overall | 658th | 2.19⭐ | 23🧑⚖️ |
| Fun | 647th | 2.048⭐ | 23🧑⚖️ |
| Innovation | 661th | 1.714⭐ | 23🧑⚖️ |
| Theme | 563th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 614th | 2.143⭐ | 23🧑⚖️ |
| Audio | 487th | 2.05⭐ | 22🧑⚖️ |
| Humor | 494th | 1.529⭐ | 19🧑⚖️ |
| Mood | 610th | 1.789⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
I wanted to keep it simple to get something "playable" at the end of the weekend.
Good job!
Anyway :p Good job, in 48h you made a playable game with a Win & a lose condition, you made your own sprites, your sounds, code, etc.. :) The sound effects were great, Vroom Vrooming happily in a nice car is always nice.^^
The game played well, I don't think I caught a bug.
A kind of maze as a circuit is an interesting idea.
To add a bit more "variety" to the game, you could add some little things, like an obstacle that crosses the road at some point (oh a bunny, I have to stop my vehicle nooow!) or a booster to make you faster.
I am writing down all your ideas. I must spend more time composing background music hahaha. Obstacles and boosters are good ideas. Thank you!
I will try to reproduce your problem to see if it is a game bug. Thank you!!!
I was expecting to move like in car simulator: up to move and left right to turn.
I will give a try to use arrows to indicate direction of "goals" (batteries and/or finish line) in a future version of the game. Thanks @bombjack!!!
The maze gameplay was interesting, but I feel the maze was a little bit too expansive. Not in the number of roads, but in the length of the straights. It feels like a lot of the time you are just staring at the empty screen, waiting for another turn. More roadside objects could also help this.
Car physics would also improve the game a lot. This kind of movement feels really unnatural for a car, especially if the movement isn't aligned to a grid.
Overall well done!
Yes, the music loop issue is in the web version, I will try to fix it in the next version of the game.
The game mechanics were efficient, and the graphics and sound was fitting.
I liked the maze-based gameplay, but the maze was perhaps a bit too large to support the "trial and error" based mechanics. You end up re-playing the same long stretches of road a lot of times, in order to hit the correct combination of side-paths with batteries to be able to reach the finish line.
>Route-exploration,
>through the network of long roads.
>Reach the finish line!