Electric Car by eLeDe

[raw]
made by eLeDe for LD 39 (COMPO)

Do not run out of power in your electric car.

You must reach the finish line before consuming all your energy. You can recharge your power picking up batteries.

Controls

Use ENTER to pass the intro screens.

Use ARROW KEYS to move.

Screenshots

portada.png instrucciones.png pila.png runout.png

Tools

  • Music: beepbox.co
  • Sound effects: sfxr
  • Game libraries: libgdx
  • Sprites: piskelapp.com
  • Map: Tiled

Ratings

Overall 658th 2.19⭐ 23🧑‍⚖️
Fun 647th 2.048⭐ 23🧑‍⚖️
Innovation 661th 1.714⭐ 23🧑‍⚖️
Theme 563th 2.905⭐ 23🧑‍⚖️
Graphics 614th 2.143⭐ 23🧑‍⚖️
Audio 487th 2.05⭐ 22🧑‍⚖️
Humor 494th 1.529⭐ 19🧑‍⚖️
Mood 610th 1.789⭐ 21🧑‍⚖️
Given 23🗳️ 17🗨️

Feedback

Johnnyc1423
31. Jul 2017 · 16:45 UTC
I liked the Maze aspect. Music was a little repetitive haha.
h.attila
31. Jul 2017 · 22:23 UTC
Liked the concept, bit similar to what I came up with. :) I couldn't figure out where the finish line is, a map or some sort of indication would have helped but I guess it's part of the experience to have to navigate the maze. A bit of simple car physics would've made it a lot better, like some basic acceleration/breaking and smooth turns because right now it doesn't feel like you're driving a car. Appreciate the effort you put into making a soundtrack as well but the tunes get old pretty fast. :) Not bad game though, keep it up. :)
🎤 eLeDe
01. Aug 2017 · 19:14 UTC
Thanks for your feedback @johnnyc1423 and @h-attila.

I wanted to keep it simple to get something "playable" at the end of the weekend.
stormforce02
02. Aug 2017 · 20:55 UTC
I agree with the others that the music was a bit repetitive. I also have to say that I don't think you can get to the finish with enough energy if you take all the correct paths. It feels like you're punishing the player for going the right way.
Mordokay
02. Aug 2017 · 21:25 UTC
I liked it. Every time you tried again you found out some place you could go or another place that was a ddead end. Very minimalistic game. Sound was OK at first but I have to agree that it becomes a lot repetitive over time.
Good job!
🎤 eLeDe
02. Aug 2017 · 21:26 UTC
@stormforce02, I swear that you can reach the finish. But it is true that the "right path" is not the "shortest path" ;)
Ogma
03. Aug 2017 · 03:49 UTC
I didn't manage to win after two tries, I think I have to go buy some "skills". :<

Anyway :p Good job, in 48h you made a playable game with a Win & a lose condition, you made your own sprites, your sounds, code, etc.. :) The sound effects were great, Vroom Vrooming happily in a nice car is always nice.^^
The game played well, I don't think I caught a bug.

A kind of maze as a circuit is an interesting idea.

To add a bit more "variety" to the game, you could add some little things, like an obstacle that crosses the road at some point (oh a bunny, I have to stop my vehicle nooow!) or a booster to make you faster.
Badly Drawn Rod
03. Aug 2017 · 19:20 UTC
The car noises were good, and you seemed to put batteries in good places. There were several times when I was almost out of power and I'd find one just in time, although eventually my luck ran out.
🎤 eLeDe
03. Aug 2017 · 20:43 UTC
Thanks @stormforce02, @mordokay, @ogma, @badly-drawn-rod for your feedback.

I am writing down all your ideas. I must spend more time composing background music hahaha. Obstacles and boosters are good ideas. Thank you!
loveapplegames
05. Aug 2017 · 15:15 UTC
Good job for 48 hours! I didn't get any sound. I'm on Linux and Firefox. As is, the game is just a memory game, which is a bit limited. Adding moving obstacles would give more challenge and variety.
🎤 eLeDe
05. Aug 2017 · 15:48 UTC
Thanks @loveapplegames for your feedback.

I will try to reproduce your problem to see if it is a game bug. Thank you!!!
wdebowicz
05. Aug 2017 · 15:55 UTC
Old school! It reminds me of a game I created in Delphi 7 many years ago :-)
smbe19
05. Aug 2017 · 16:20 UTC
I find it frustrating that there is no way to find the finish other than drive around, run out of battery and try again. But otherwise good game for 48 hours.
Willbl3pic
05. Aug 2017 · 20:52 UTC
I like it, but the batteries seem a bit too rare.
bombjack
06. Aug 2017 · 08:24 UTC
The idea is nice. It could have been pushed further. eg: adding an arrow to indicate the direction of the next battery.
I was expecting to move like in car simulator: up to move and left right to turn.
🎤 eLeDe
06. Aug 2017 · 17:43 UTC
Thanks @wdebowicz, @smbe19, @willbl3pic and @bombjack for your feedback.

I will give a try to use arrows to indicate direction of "goals" (batteries and/or finish line) in a future version of the game. Thanks @bombjack!!!
TerraCottaFrog
07. Aug 2017 · 00:01 UTC
The music got very repetitive. It would be a lot better if it looped correctly. The web version at least has a pause between loops. Other than the looping, the music does sound good, it just needs to be longer.

The maze gameplay was interesting, but I feel the maze was a little bit too expansive. Not in the number of roads, but in the length of the straights. It feels like a lot of the time you are just staring at the empty screen, waiting for another turn. More roadside objects could also help this.

Car physics would also improve the game a lot. This kind of movement feels really unnatural for a car, especially if the movement isn't aligned to a grid.
drtizzle
07. Aug 2017 · 13:07 UTC
Nice job! Love the sprites and the music (although it didn't loop smoothly), and the cacophony of SFX's made the whole thing complete. Driving felt a bit stiff, and I had no clue where to go.

Overall well done!
🎤 eLeDe
07. Aug 2017 · 19:36 UTC
Thanks @terracottafrog and @drtizzle for your feedback.

Yes, the music loop issue is in the web version, I will try to fix it in the next version of the game.
Somnium
13. Aug 2017 · 10:11 UTC
An interesting game!

The game mechanics were efficient, and the graphics and sound was fitting.

I liked the maze-based gameplay, but the maze was perhaps a bit too large to support the "trial and error" based mechanics. You end up re-playing the same long stretches of road a lot of times, in order to hit the correct combination of side-paths with batteries to be able to reach the finish line.

>Route-exploration,
>through the network of long roads.
>Reach the finish line!