Dreamlight by blksocks
Play it here! (HTML/Win/Mac/Linux)
Also Proof that you can beat this game.
https://www.youtube.com/watch?v=pJKRWPruE9U
Choose one of three weapons to take on the Demon; Sword, Staff or Bow.
How to Play
WASD to Move
W Jump
A-D Left and Right
S Down Dash
Mouse clicks and drags to attack.
The Player
He is shadefoot, a soul lost exiled to the depths of an enormous mountain. There he faces his ultimate challenge, killing the Demon that is haunting him.
The Player has 4 button control, WASD while attacking with mouse clicks.
The player will attack in the direction indicated by the Candles
Player Regeneration: +2.5 power/(s)
Player Max Power: 100 power
Candles
Candles are the red squares with white dots in a circle around the player.
Candles indicate intended aim.
Description of the Weapons
Sword
Choosing the Sword gives you 12 candles total, one every 30 degree increment around the player.
Power Cost: 15
Move Speed: 120
Staff
Choosing the Staff gives you 8 candles total, one every 45 degree increment around the player. The Staff gives the player 2 spells, Fireball and Shocks.
Fireball
A Fireball can only be cast along the 90 degree increments, up right left and down.
Power Cost: 20
Move Speed: 120
Shocks
Shocks can only be cast along the 45 degree increments but not the 90 degree increments. up-right, up-left, down-right and down-left. Shocks appear at a Candle and show for a short cost and time.
Power Cost: 8
Length: 45 Units
Time Active: 0.4(s)
Bow/Arrow
Choosing the Arrow gives you 24 candles total, one every 15 degree increment around the player.
Holding click will charge the bow. Releasing click will fire. You will also fire your current charge if hit when charging.
Arrows also curve based on the last Candle activated. Note you may activate a Candle but once another is active the one before it has no more influence on the curve.
Max Charge Time: 2(s)
Power Cost: 16/(s)
Max Charge Value: 32
Move Speed: 66 + 133 * (charged power)/4
:japaneseogre: When your Demon comes alive, will you be ready to fight it? :japaneseogre:
Update 1: White screen fix Update 2: Scrapped Desktop builds in favour of HTML5
Ratings
| Overall | 223th | 3.676⭐ | 36🧑⚖️ |
| Fun | 308th | 3.324⭐ | 36🧑⚖️ |
| Innovation | 329th | 3.2⭐ | 37🧑⚖️ |
| Theme | 343th | 3.611⭐ | 38🧑⚖️ |
| Graphics | 144th | 4.216⭐ | 39🧑⚖️ |
| Audio | 113th | 3.765⭐ | 36🧑⚖️ |
| Mood | 64th | 4.056⭐ | 38🧑⚖️ |
| Given | 43🗳️ | 10🗨️ |
And damn, those swipes! The scratchy ones are so hard to avoid - I don't know if I've successfully avoided them so far!
The gameplay itself was simple and engaging enough to get me hooked, but challenging enough that I couldn't just win right away. It actually made me want to keep trying again, because I could tell that it was definitely within my skill range and I was just not playing well rather than the game actually being too difficult. Reading through the description after playing made me realize I missed a lot of the subtleties of the combat, like what the candles around me even were or the fact that I could get a second spell with the staff, but it was still fun nonetheless. :)
- player movement is really good
- yes its really difficult to avoid scratches of enemy
- overall very good game
I really enjoyed your game! I liked how it took energy to throw my sword and I had to spend time building more energy by dodging. It was a good back and forth balance between the player and the bad guy. Excellent entry!
if you haven't already please give my game a try [Zombie Power Station](https://ldjam.com/events/ludum-dare/39/zombie-power-station) HTML5 Thanks