Ziggurat Drop by jmschrack
You (and optionally your friends) find yourself trapped in a temple maze that is sinking into lava, running out of space. Find coins that are randomly scattered about to unlock the warp to the next level. Only one person will make it out alive!
Best played with 3-4 friends!
HTML5 version is currently single player, download windows version to play with your friends. WebGL version plays fine on IE and Chrome, but FireFox has performance issues.
Character Showcase:
It's tradition to use RobotKyle for game jams. So we reskinned him and added glowing mayan glyphs. https://gfycat.com/DifficultBoldBorer
INSTRUCTIONS:
- Goal
- Collect 5 coins to open the teleporter to the next level. The teleporter is visible once someone has collected 5 coins
- Have fun!
- Single player
- Get to the end before the temple sinks into the lava! This is timed for each level, find the 5 coins and get to teleporter, drop flares to help know where you have been.
- Multiplayer
- Beat your friends! Each level will drop the previous into the lava when all but 1 player has made it.
- Controls
- Game-pad instructions are represented in the game.
- Keyboard is standard WASD for movement, Mouse for camera and Space-bar to drop a flare.
- Hints
- The coins have a glow that cycles on and off to help you find them, but you have to be fairly close to see the glow.
- The teleporter has a glow till it activates and then it can be seen from anywhere in the level.
- Drop flares to know where you have been, space bar drops the flare. Flares are limited, but you do have a count of them on the HUD, you get two extra flares when you begin each level.
FAQ:
- Was this all real time lighting?
- Yes.
- Is the maze randomized every time?
- Each level has a predefined maze, but the teleporter, the coins, and the player's starting positions are randomized.
- The mazes are designed to loop back and intersect, so there are more chances to run into other players and more chances to get turned around.
- Did you make all the graphics yourself?
- Mostly. We did not make the 3d mesh of robot kyle or the pyramid, but all of the textures we made ourselves. The Substance Painter files are included in the source code.
SCREEN SHOTS:

| Windows | https://memphis-game-developers.itch.io/zigguratdrop |
| HTML5 (web) | https://memphis-game-developers.itch.io/zigguratdrop |
| Original URL | https://ldjam.com/events/ludum-dare/42/ziggurat-drop |
Ratings
| Overall | 327th | 3.636⭐ | 24🧑⚖️ |
| Fun | 378th | 3.452⭐ | 23🧑⚖️ |
| Innovation | 391th | 3.381⭐ | 23🧑⚖️ |
| Theme | 691th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 250th | 3.952⭐ | 23🧑⚖️ |
| Audio | 282th | 3.429⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |
Didn't saw a coin and when i bumped into it, the sound scared me xD
Really loved the floor art
Got really lost! Thought that coins may guide me
I think that maybe with the joystick and other players, i would have enjoyed it much more!
There are some performance problems on the web version.
The camera is realy slow, it take like ... 20 sec to turn at 90°.
Without theses problems, it can be realy fun :)
Things that need improvements are the mouse look which was really too much, I was confused many times with which direction I came from :) Also, I think flares should be a little more especially since it is so dark and coins should emit more light and for a longer time.
Great entry :)