Quibbles by LKS1990

A tiny game where you get small balls from one end to the other, try and get as many across as possible! You can have a maximum of 1000 Quibbles spawned at a time, you have 4 minutes to get your score as high as possible. Every Quibble you get to the end of the obstacle course raises your score by one.
I had to hurry a little at the end, so the QA and general UX isn't that nice. The text in the beginning is all pixely and mushed because there is no Camera yet, there is no Game Over screen, when you fall off the course, the time will stop (effectively "Game Over"). Press Esc at any time to restart the game.
Some more information: The game is made with Unity and mostly a lot of code. See the Github repository for all the logic. It's a bit messy, but I actually got some structure in there :D.
| Windows | https://1drv.ms/u/s!AiacKVtY65NFjLkgs_17w2ycGO8Lug |
| Original URL | https://ldjam.com/events/ludum-dare/40/quibbles |
Ratings
| Given | 11🗳️ | 3🗨️ |
Data folder not found.
"Okay so we need more of something. Hmmmmmmmmm, what can we have more of? Oh! A lot of little balls. Yeah that'll work. Now how to make worse? I know! They can all try to push you off the edge like a crowd of mean toddlers!"
In all seriousness I think that this games physics were really nice. I'd love to see if you do anything with it in the future. Could turn into a really fun puzzle game.