Botnet Smashers by dusakus
Your task is nearly impossible, but you must try anyway. Get through all the enemies while sustaining your energy reserves. Your units require energy to build but slowly return it. Enemies will drain your energy by being close to your base. You get acces to more unit types over time, some will help with the energy problem, others will let you get rid of enemy groups.
Instructions:
Spawn your units by using the buttons on the bottom bar, Watch your base's energy bar If you get a gray screen this means you got out of power (Game Over) If it crashes, you won :I
WARNING! this game contains simple anonymous usage tracking (the only thing sent is two timestamps) , we will probably post the collected data sometime after results
| Other (web) | https://dusakus.itch.io/ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/botnet-smashers |
Ratings
| Overall | 802th | 2.65⭐ | 22🧑⚖️ |
| Fun | 835th | 2.2⭐ | 22🧑⚖️ |
| Innovation | 790th | 2.3⭐ | 22🧑⚖️ |
| Theme | 737th | 2.85⭐ | 22🧑⚖️ |
| Graphics | 769th | 2.25⭐ | 22🧑⚖️ |
| Humor | 609th | 1.824⭐ | 19🧑⚖️ |
| Mood | 802th | 1.842⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 0🗨️ |
Some feedback, it really needs a way to know your current energy, there is no way to know how much each unit cost (if they cost anything) And because all the units behave basically the same way, the game boils down to spawn bots and see if they hold the enemies, and spawn one more if you see your group is losing.
-m
The idea is interesting, well done!
I haven't decided if i want to take this game further, probably will, not too quickly, but still...
I should finish at least one Ludum Dare game...