No Man's Space by voxmures
BACKGROUND
In a not so distant future life on our galaxy has become more and more scarce. To the point were months can happen until two humans contact with each other.
Communication has become so extrange and uncommon that the languages that we all know and employ have become memories from a brighter past. In this new reality the distinction between humans and machines is so vague that it is no longer possible to tell which one are you talking to.
This game pictures the everyday life of an anonymous inhabitant of this universe in his fight to keep his ship running through space a little longer.
OBJECTIVES
Life in this solitary space consists in managing your resources correctly. Inhabited planets where refueling your beaten up ship are hard to find and fuel is a limited resource that is requiered for everything around the spaceship.
But not only the outside universe limits your range of action. Your trusty ship, that has been with you through the years has very limited instruction memory. Which runs out of space when executing the smallest of codes.
With these factors in mind the pilot has to manage to protect his ship from the debris floating around space and find new planets to continue his journey.
MECHANICS
The pilot's task is to give the right orders to keep the ship and himself safe.
As good old machine, the ship, requires its orders using a programming language, that prevents
any possible ambiguity. This language consists of the following rules, that can always be consulted
by pressing
shield(s): Activates a shield that protects the ship from impact during s seconds.
power(m): Turns on motor m (from 0, 1 or 2) Speeds up the ship but increases fuel use.
goto(x,y): Head the ship to (x,y) coordinates. Locations can be consulted in the minimap.
fire(): Fire a laser beam that clears the ship sorroundings from asteroids.
refuel(): While on a planet, it allows refilling the fuel tanks of the ship.
To enter these commands the ship provides the user with a console terminal where they can be written.
Every time a program has to be executed, by pressing
Not everything can be coding orders and the ship provides you with two additional source of information:
A minimap: Depicting the closest planets to the ship at any given moment
A status monitor: Showing the state of the individual parts of the ship along with the motors, shield and fuel.
Wish you luck in your journey and hope you always find a planet before running out of fuel.

| Windows | http://goo.gl/oXxE9M |
| Original URL | https://ldjam.com/events/ludum-dare/42/no-mans-space |
Ratings
| Given | 16🗳️ | 0🗨️ |
oh and i love that u used godot to make that.
(btw I think your game page description is a little too long and may prevent some people from playing it, maybe you should shorten it a little or maybe use [Markdown](https://help.github.com/articles/basic-writing-and-formatting-syntax/) to add emphasis to important parts! :D)
nice entry here ;)
Very hard to play this game. I think the asteroids are too fast :p even when you don't move at all ^^
and for me it lacks of real objectives :/
But I think it was a good idea made well ;) just not my cup of tea !
continue like this
I also would have really liked it if we could start in a safe space where i could write the code for me spaceship beforehand a bit? but then again if the plan was to make a terminal that wouldn't make sense.
Still has potential the art works except the asteroids feel a bit off but that's probably because they get scaled really big upclose not sure how to fix that x)
good work though :)