Sacrifly by Marcus Otterstrom

[raw]
made by Marcus Otterstrom for LD 43 (COMPO)

Sacrifly

Old-school space shooter where you sacrifice everything from movement speed to FPS to regain HP.

About

Coming soon (after a few good hours of sleep)

Controls

Recommended hand placement: Left hand on WASD and right hand on arrow keys (no mouse).

  • W/S: Scroll between your sacrifice options
  • A/D: Sacrifice (red) or Unsacrifice(blue)
  • Left/Right arrows: Rotate ship

Screnshots

gameplay<em>2.png gameplay</em>1.png sacrifice highscore.png

Development notes

Lesson learned

For the love of god, keep your scope down! I always end up doing this. I get excited about an idea and try to make a full game in 48h. I should've focused on the one mechanic of sacrifing vital aspects of the game and make something simpler.

Problems:

I didn't have much time for polishing at all, here are my major concerns: * No audio! SFX is just sitting in a folder in the project, but I had no time to implement it. Didn't have time for music. * No particle effects! I had a bunch of ideas for particle effects, especially for the rocket boosters and coming out from the edges of the game screen. * The tutorial is really bad and confusing. Originally I wanted a walkthrough where I take you through all the UI of the game, but there was no time for this :(. Sorry! * Bad balancing (too high chance for HP drops, enemies are too easy, some things are not worth sacrificing at all, etc). I literally added 6 waves the last 2 minutes. * Graphics are mediocre at best and there are no scene transitions. Lots of other graphical inconsistencies I wanted to fix as well, for example the warped screen borders in the main menu and the game over menu.

Other info

  • I spent around 20 hours into making this game (streamed on https://www.twitch.tv/lemorrow/).

Ratings

Given 0🗳️ 0🗨️

Feedback

Adrien Dittrick
03. Dec 2018 · 10:04 UTC
I liked the idea of basically a m dynamic difficulty slider :p
I feel this can be imporved upon for fun! (but eh, jam games.)
Nice subimission!
🎤 Marcus Otterstrom
03. Dec 2018 · 21:23 UTC
@adrien-dittrick Appreciate it a lot, I'm considering polishing it up a bit and putting it on an arcade box. Thanks for your comment!