Sacrifly by Marcus Otterstrom
Sacrifly
Old-school space shooter where you sacrifice everything from movement speed to FPS to regain HP.
About
Coming soon (after a few good hours of sleep)
Controls
Recommended hand placement: Left hand on WASD and right hand on arrow keys (no mouse).
- W/S: Scroll between your sacrifice options
- A/D: Sacrifice (red) or Unsacrifice(blue)
- Left/Right arrows: Rotate ship
Screnshots

Development notes
Lesson learned
For the love of god, keep your scope down! I always end up doing this. I get excited about an idea and try to make a full game in 48h. I should've focused on the one mechanic of sacrifing vital aspects of the game and make something simpler.
Problems:
I didn't have much time for polishing at all, here are my major concerns: * No audio! SFX is just sitting in a folder in the project, but I had no time to implement it. Didn't have time for music. * No particle effects! I had a bunch of ideas for particle effects, especially for the rocket boosters and coming out from the edges of the game screen. * The tutorial is really bad and confusing. Originally I wanted a walkthrough where I take you through all the UI of the game, but there was no time for this :(. Sorry! * Bad balancing (too high chance for HP drops, enemies are too easy, some things are not worth sacrificing at all, etc). I literally added 6 waves the last 2 minutes. * Graphics are mediocre at best and there are no scene transitions. Lots of other graphical inconsistencies I wanted to fix as well, for example the warped screen borders in the main menu and the game over menu.
Other info
- I spent around 20 hours into making this game (streamed on https://www.twitch.tv/lemorrow/).
Ratings
| Given | 0🗳️ | 0🗨️ |
I feel this can be imporved upon for fun! (but eh, jam games.)
Nice subimission!