Obstacle Avoidance by RetrogradeMarmalade
About the Game
You've come home after a long day. You're not in a social mood. Unfortunately, Your roommate is throwing a party.
Sneak through the house avoiding partygoers. If Engaged in conversation, try and keep up You don’t want to look like a fool, do you?
Obstacle Avoidance is my first full unity game and my first entry into LD. The two genres I tried to combine are Stealth games and Pattern-Matching/Memory games.
WebGL Version
You can play a webGL version by clicking here. https://acamilo.github.io/obsticalavoidence/
Screenshots

Tools Used
- Unity
- Inkscape
- FL Studio
- Visual Studio
- Audacity
| Windows | https://acamilo.itch.io/obsticalavoidence |
| Original URL | https://ldjam.com/events/ludum-dare/41/obstacle-avoidance |
Ratings
| Given | 6🗳️ | 4🗨️ |
Edit: Fixed. Updated the link.
I like the idea but I think the game could do with being more difficult, it's a little too easy to run past everyone and complete the maze without actually ever using the conversation mechanic
The slow movement felt a little too sluggish for me, and I would've enjoyed some more strategy to the stealth. Throwing a beer can somewhere so party-goers are distracted by it, for example. Throw the same beer can at the light switch and run through the darkness! I know, I am just throwing out feature ideas for a 48 hour compo game, which isn't realistic, but they are things I wished were there given the concept. 😉
The interaction game was pretty obvious, but I wish there were different sounds for each direction to aid in the memory recall. I got one guy saying eight different directions to me, and that was two or three too many for me. Again, speedier probably would've helped.
The art is spartan, but not necessarily in a bad way. The colour scheme being desaturated brown/red and green offset against bright red and blue leaves room for improvement.
All in all, a solid concept that could use some additional love and attention.