Pluto by Rob Green

[raw]
made by Rob Green for LD 38 (COMPO)

Pluto<em>TitleScreen</em>PNG.png

Overview:

This is an unforgiving resource management game based around a newly terraformed Pluto. The goal is to supply the small world with enough colonists to consider it a colony - 1000 souls.

But with new ventures come new challenges - can you keep the planet afloat long enough to allow it to become a self-sustained colony?

  • 'Esc' to go back to menu and quit game
  • 'Left Mouse Button' controls all input

Game Embed And Downloads:

https://lorelock.itch.io/pluto

Supported Platforms:

  • WebGL (embedded in itch.io page)
  • Windows
  • Mac
  • Linux

Source:

https://drive.google.com/open?id=0B-ichVBhbt6qVDRoeFQ2Ry1nbHM

https://drive.google.com/file/d/0B-ichVBhbt6qVDRoeFQ2Ry1nbHM/view?usp=sharing

Timelapse:

https://www.youtube.com/watch?v=koL37CVgbfY

Screenshots:

Pluto<em>SS</em>01.png

Pluto<em>SS</em>02.png

Pluto<em>SS</em>03.png

Shoutout to my helpful testers:

  • Naomi Favre
  • Gavin Singleton (in bold)

Ratings

Given 2🗳️ 2🗨️

Feedback

🎤 Rob Green
24. Apr 2017 · 00:24 UTC
If you have a play of Pluto, please let me know how you found it!

I wanted to get the balancing spot on but I didn't have time to test it to it's limits!
souldeux
24. Apr 2017 · 00:32 UTC
This is fun! The music lends a great ambiance.

Question, is there any benefit to multiple orbital storages?
🎤 Rob Green
24. Apr 2017 · 00:37 UTC
Hey!

I didn't add the option for multiple Orbital Storage stations as the random events made just having one challenging enough. All it does is allow the use of the import buttons for food and tools.
damnscout
24. Apr 2017 · 00:44 UTC
Oh wow! That was awesome! The style is just spot on. And the music, I'd love to know how you made it. Just really well done. This is my first LD, and just seeing things like this, what people can do in 48 hours is awesome.

You asked about balancing. My first game ended quickly, as I ran out of food very quickly. I was still trying to figure out how everything worked, but that's fine. After that, I focused on building farms. I could turn food into tools, and once I got that going, I had a surplus of food always ready to go. Not sure if that's intended, but as long as you have lots of food, the game becomes just a matter of time, even with the diseases. I barely noticed them.

So my second game took 47 days with 0 deaths, 10100 food gathered with 4700 tools gathered.

Still, awesome game!
Train27
24. Apr 2017 · 00:45 UTC
The idea is good, the atmosphere is amusing and the concepts are simple, but I ran into some confusion while playing it the first time.

Btw the link to the source code is broken, I only get the result "Not Founde - Error 404".
jishenaz
06. May 2017 · 14:59 UTC
Love the strategy elements of this game! It was a little difficult, but I eventually won, so the difficulty is just fine, even with the random events. The music is exceptional, reminds me of the uncertainty of living on the edge of the solar system. Wonderful game!
nekoballs
08. May 2017 · 17:07 UTC
Nice game, I managed colonize Pluto! Once i got the import station thing up it got kinda easy though. The music really brings up the mood, well done!

ps. I made a Pluto game too :D
Naoweik
16. May 2017 · 21:28 UTC
I really love the interface style, it looks great :D I was a bit confused the first time I played, but then I really got into it! Had to sacrifice some colonists by starving them at the beginning, but later on I managed to keep a good balance til I got the 1000 colonists :)
ghust1995
17. May 2017 · 21:50 UTC
Nice game, loved the mood. Similar problem to mine where it is a game that the more features it has the better it would be, but since we are in a jam, there's no time to fill it with cool features. Great aesthetics and sound!
Jupiter_Hadley
05. Jun 2017 · 15:17 UTC
Simple but nice game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=pJ9fOEQeXAs