Pluto by Rob Green

Overview:
This is an unforgiving resource management game based around a newly terraformed Pluto. The goal is to supply the small world with enough colonists to consider it a colony - 1000 souls.
But with new ventures come new challenges - can you keep the planet afloat long enough to allow it to become a self-sustained colony?
- 'Esc' to go back to menu and quit game
- 'Left Mouse Button' controls all input
Game Embed And Downloads:
https://lorelock.itch.io/pluto
Supported Platforms:
- WebGL (embedded in itch.io page)
- Windows
- Mac
- Linux
Source:
https://drive.google.com/open?id=0B-ichVBhbt6qVDRoeFQ2Ry1nbHM
https://drive.google.com/file/d/0B-ichVBhbt6qVDRoeFQ2Ry1nbHM/view?usp=sharing
Timelapse:
https://www.youtube.com/watch?v=koL37CVgbfY
Screenshots:



Shoutout to my helpful testers:
- Naomi Favre
- Gavin Singleton (in bold)
| Original URL | https://ldjam.com/events/ludum-dare/38/pluto |
Ratings
| Given | 2🗳️ | 2🗨️ |
I wanted to get the balancing spot on but I didn't have time to test it to it's limits!
Question, is there any benefit to multiple orbital storages?
I didn't add the option for multiple Orbital Storage stations as the random events made just having one challenging enough. All it does is allow the use of the import buttons for food and tools.
You asked about balancing. My first game ended quickly, as I ran out of food very quickly. I was still trying to figure out how everything worked, but that's fine. After that, I focused on building farms. I could turn food into tools, and once I got that going, I had a surplus of food always ready to go. Not sure if that's intended, but as long as you have lots of food, the game becomes just a matter of time, even with the diseases. I barely noticed them.
So my second game took 47 days with 0 deaths, 10100 food gathered with 4700 tools gathered.
Still, awesome game!
Btw the link to the source code is broken, I only get the result "Not Founde - Error 404".
ps. I made a Pluto game too :D
https://www.youtube.com/watch?v=pJ9fOEQeXAs