Seagazer by Turncoda

Links
- Game:
- Windows: https://www.dropbox.com/s/vkk53b071o701tu/Seagazer_Windows.zip?dl=0
- Web: https://turncoda.itch.io/seagazer
- Source Code (ZIP): https://www.dropbox.com/s/5xtcovt8bv92kvx/seagazer_src.zip?dl=0
- Twitter: https://twitter.com/turncoda
Controls
- W - move forward
- A - turn left
- D - turn right
- Up Arrow - look up
- Down Arrow - look down
Tips and tricks
Walk into the pillars!
About
I decided to make a game about looking at the stars. In the game, you solve spatial puzzles and decipher cryptic drawings. I had a lot of ideas but only had time to implement 3 puzzles. I hope you enjoy playing! And if you don't really get what to do, I hope you had a nice time looking at the stars!
If you made progress, let me know. If you didn't know what to do, I'm interested to know what you tried.
Gameplay Video
https://www.youtube.com/watch?v=TzEtZ9gIMj8
My Stack
- Game put together in Unity
- Music made in OpenMPT with samples from DKC SNES soundfont
- Brownian noise (ocean sounds) generated in Audacity
- Drawings done in Photoshop
- Pen and paper ;)
Update Log
(times in PST)
- Sunday 5:55pm - First submission with link to the game
- Sunday 6:18pm - Wrote a blurb, uploaded a title screen, other misc. info
- Sunday 6:30pm - Remove debug settings from build :P
- Sunday 6:53pm - Final tweaks to build
- Sunday 7:13pm - Revise blurb
- Sunday 7:18pm - Update title card
- Sunday 8:28pm - Added web version hosted on itch.io
- Tuesday 11:41pm - Added gameplay video
| Original URL | https://ldjam.com/events/ludum-dare/38/seagazer |
Ratings
| Overall | 178th | 3.545⭐ | 35🧑⚖️ |
| Fun | 377th | 2.882⭐ | 36🧑⚖️ |
| Innovation | 18th | 4.152⭐ | 35🧑⚖️ |
| Theme | 136th | 3.758⭐ | 35🧑⚖️ |
| Graphics | 262th | 3.294⭐ | 36🧑⚖️ |
| Audio | 271th | 2.882⭐ | 36🧑⚖️ |
| Mood | 16th | 4.176⭐ | 36🧑⚖️ |
| Given | 27🗳️ | 58🗨️ |
I too love stargazing (and am annoyed with anyone who installs additional lighting in my area), this simple concept of quickly changing your lon/lat on a tiny planet to observe "Polaris" and the idea of using star & constellations for puzzles was excellent. I was "one step away" but I encountered the same problem I have in real life. I just couldn't find Aviana (like any other constellation irl) so the final piece of the puzzle remains elusive, or at least that's what it seems.
It is an excellent idea, though. One I would stick with. Especially that the simple geometry and graphics, darkness, ambience and the monolithic pillars achieve a very... primal? visceral? effect.
Not many people look at the sky anymore. Perhaps this will show them how beautiful an experience that is.
It is a fine example of a game-meets-art project, and I like it very much. I hope you get noticed! Saving this for my vote list. Cheers!
Since I have no spatial awareness whatsoever I was afraid of getting completely lost in the dark, and realising you could *actually* navigate by the stars was such an awesome thing :)
You've really made my favourite kind of submission- something small, thought-provoking and wonderful.
Saving this to vote on later!
https://streamable.com/ai84y
@alexhoratio Haha, it certainly wasn't envisioned to be this small, but I'm glad the concept got across. Thanks for playing!
@widdershinscrustacean Yeah, stars are pretty cool like that. Thanks for playing!
I am also just one step away, stuck at finding what Aviana constellation is "looking at"...
If there were more puzzles, it may be a good idea to allow a small failure rate - allow progress even when only e.g. 4 of 5 puzzles were solved. You could also give hints after some time (e.g. the background noise's amplitude could tell "how far" you are from solving a puzzle)... Or does it already have a hidden meaning? :slight_smile:
@m-1 Those are some wonderful suggestions, thank you! I love the idea of sound design taking a more important role in the puzzle solving of the game. You are very observant, but unfortunately the background noise doesn't have any hidden meaning (in this iteration of the game, at least :wink:)
I wonder, often, about the threshold between being mysterious and inscrutable, and what our responsibilities are to be "accessible." That said, you seem to have made a number of people above very happy to have solved the puzzle, so how can you fault that!
Keep up the good work.
@joyfired Thanks for checking it out anyway! Don't worry about it, it's a really unpolished experience and even then, puzzles aren't for everyone.
Without knowing how to play I can still say it was enjoyable. I always felt like I was about to walk up to an ocean (sound, atmosphere were good) and it was cool how you implemented the sky dome over the world. It 'felt' like a real, tiny world.
Nice work man!
(maybe you can opt "humor" out in the rating)
(Also, I don't know if it was a bug or just a rare thing, but there were like 2-3 posts that made this weird sound when I got to them the first time. It was also extremely loud so actually scared me! :laughing: Maybe those were the last, winning posts and I reached them before the others? Honestly can't say.)
Hope that doesn't sound too negative, I actually really like what you've got here. Great work!
Great entry!
The simple graphics and audio are very befitting. I must admit that I didn't finish the whole thing, but looking for the constellations depicted was an interesting experience. Even though it's a small world, it's easy to get lost in it for some reason. This is probably the best game in the Mood category.
Anyway, your game is still great and I enjoyed playing it. Well done and thanks for the astounding contribution.
I'm completely unable to find this. The other two spots were pretty easy to find. But this third one, no idea. There are only two single pillars (and one is wrong, because of rotation direction), it should not be that hard, but i guess it is, somehow. The hints for this one don't seem to be as distinct as the others. (You alrady said the game is not easy to control, but why did you bind WAD but not S? Is there a particular reason for this? Not being able to step back without turning around is annoying.) The game idea really is intriguing and i like the minimalism, but that last puzzle forced me to quit the game.