Power Running? You'd Better Go Catch It! by dgollahon

[raw]
made by dgollahon for LD 39 (COMPO)

Hi!

This is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.

screenie.png

Scenario:

The power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.

Gameplay:

  • Move Left: A
  • Move Right: D
  • Jump: W
  • Killing: Touching enemies kills them, not you.
  • Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!

Features:

  • You only have to play one level.
  • Enemies are dumb enough to kill.
  • All enemies look exactly alike so they're easy to remember.
  • No tedious loading screen--play immediately!
  • Times New Roman message at the end--really classy.
  • Sounds (in real, honest to goodness mono! probably).
  • Dope pixel art (though no pixel art of dope).
  • Enemies flash when they die.
  • No lame music. No music at all, but hey, at least it isn't lame!

Technical Notes:

  • No frameworks / from scratch (Pure [TypeScript->]Javascript + Canvas)
  • Glorious high definition graphics lovingly crafted in MS Paint
  • Sound effects using Bfxr
  • Cross platform (i hope?)
  • Stream of consciousness pile of code mess kindly made available on the interwebz via github.
  • Comes with free bugs

Timelapse:

Based on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)

https://www.youtube.com/watch?v=jPCfgAkekL4&ab_channel=dgollahon

Changelog:

  • Added one commit slightly after 6 which "fixed" an audio-related bug which would cause jump sounds to not play sometimes / as often.
  • Fixed (fingers crossed) bug where enemies would be invisible on first page load.

Ratings

Overall 477th 3.05⭐ 22🧑‍⚖️
Fun 232th 3.35⭐ 22🧑‍⚖️
Innovation 461th 2.8⭐ 22🧑‍⚖️
Theme 497th 3.15⭐ 22🧑‍⚖️
Graphics 409th 3⭐ 22🧑‍⚖️
Audio 485th 2.053⭐ 21🧑‍⚖️
Mood 461th 2.632⭐ 21🧑‍⚖️
Humor 315th 2.313⭐ 18🧑‍⚖️
Given 7🗳️ 7🗨️

Feedback

dejesus
31. Jul 2017 · 17:05 UTC
Cool stuff dude!
Estebe
31. Jul 2017 · 17:16 UTC
You took a nice run with the theme, well done!

I also like the attacking and being attacked mechanic. These two go hand in hand better than you'd think.

Loud sounds though. I had that with my game as well haha!
Oh and more levels would've been nice. For real, I wanted to play more.
ryzy27
31. Jul 2017 · 22:07 UTC
That was nice. Short but nice. Figured out that you don't have to kill everone and it made it way easier. Is it new Assasins Creed prototype? :)

Stab them all!
Rombus
02. Aug 2017 · 22:24 UTC
Nice game man! I whish the jump wouldn't be W but overall a funn game :D

Congrats on the entry!
VarelseGames
03. Aug 2017 · 06:34 UTC
Fun little game, looks pretty good. Had some control issues with w being jump.
elit3dgaming
03. Aug 2017 · 06:34 UTC
Very fun game, I wish there were more than one level to play. I loved the challenge
MichaelTWG
03. Aug 2017 · 06:49 UTC
Nice work, the sound need to be tuned down imho
chaoseed
03. Aug 2017 · 06:52 UTC
Pretty fun! The title makes me laugh. The graphics are actually pretty good! Sound is, y'know, okay. It's funny, I thought this was going to be a "supercharged" action platformer, but it turned out to really be more of a stealth/puzzle type thing! Pretty cool, though that makes it fairly easy if you take your time. Good job getting it done!
mrerdalural
03. Aug 2017 · 12:17 UTC
I wasn't expecting a stealth platformer this LD. I liked it!

Thank you for the game!
Ace17
04. Aug 2017 · 15:57 UTC
This is fun!
I like the idea of killing the enemies by touching them ; the difficulty of this game is well balanced, I reached the end in a few tries but I had to make some strategic pauses :-)

The jumping sound is annoying (you should decrease the decay time and sustain level).

This could definitely be turned into a cool puzzle platformer.
Pixel Game Wizard
07. Aug 2017 · 05:02 UTC
It's always so impressive to see what can be made in a single weekend. This blows me away. X-D

I like how touching enemies defeats them, unlike in so many other platformers. It gave this game a unique feel.

The level design is pretty straightforward. It gets pretty obvious what needs to be done, guides the player without any obvious hand-holding.

I did manage to beat it in my first try... but I only had a sliver of power left. So I'm thinking the difficulty is probably about right.

I wish there were more levels to play. :-)

Good job!
wh05herlock
22. Aug 2017 · 05:22 UTC
This is really cool. There are only two things I would change.

- Since the boxes aren't quite square, I don't think you can jump on the very edges of them. It would be a little bit more intuitive if you could.
- More levels would be nice.

Other than that it was really fun. :)
Belga54
22. Aug 2017 · 15:12 UTC
Was a pretty little game ! However, you'd to make more enemy behaviours and more levels, at least 3 levels which is the standard number of levels for a jam. I liked the graphics ! Neat game !
Belga54
22. Aug 2017 · 15:12 UTC
Was a pretty little game ! However, you'd to make more enemy behaviours and more levels, at least 3 levels which is the standard number of levels for a jam. I liked the graphics ! Neat game !
Belga54
22. Aug 2017 · 15:18 UTC
Ooops ! Sorry !
kalibrated
22. Aug 2017 · 15:34 UTC
I won! Was a cool little game. I liked the mechanic of just having to avoid their line of sight and touching killing them. It could easily be themed around an assassin.