Scale Escape by Evan Polekoff

[raw]
made by Evan Polekoff for LD 42 (COMPO)

Your goal is to escape from an ever-shrinking room. Use your power to Grow and Shrink to push the walls back, find hidden keys and escape the room! Screenshot2.png

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Ratings

Overall 163th 3.694⭐ 20🧑‍⚖️
Fun 269th 3.417⭐ 20🧑‍⚖️
Innovation 23th 4.111⭐ 20🧑‍⚖️
Theme 27th 4.306⭐ 20🧑‍⚖️
Graphics 274th 3.444⭐ 20🧑‍⚖️
Humor 287th 2.556⭐ 20🧑‍⚖️
Mood 539th 2.472⭐ 20🧑‍⚖️
Given 24🗳️ 0🗨️

Feedback

TroyD
14. Aug 2018 · 03:35 UTC
This just had a mood to it I enjoyed
Carlos Giraldo
14. Aug 2018 · 03:36 UTC
Neat concept! The collisions gave me some trouble.
Sauski
14. Aug 2018 · 03:38 UTC
It's great to see the theme so heavily incorporated into the gameplay! The game could be a little punishing though, requiring significant backtracking after a mistake. I think i missed the jump onto the chair about 5 times. It's a testament to the quality of game that I kept at it until I made it though!
zeta0134
14. Aug 2018 · 03:39 UTC
Went from sign reading to neat grow-shrink mechanics, to not being able to figure out what to do with the domnios, and then realizing the level was shrinking way too fast. Frustrating. :/ I feel like the puzzle mechanics would stand well on their own; the room shrinking as a time limit makes for dead man walking scenarios.
crazi456
14. Aug 2018 · 03:49 UTC
Really neat! Nice use of theme!
GarethTheDestro
14. Aug 2018 · 03:50 UTC
This was such a cool entry, I really enjoyed it. It was quite a surprise when I started and had just enough information to not be confusing but allow me to explore the gameplay. Great job!
rvenson
14. Aug 2018 · 04:06 UTC
The controls are a little frustrating. I lose my key on the first try. Whatever, the game idea is very awesome.
ryan123rudder
15. Aug 2018 · 02:17 UTC
Impressive! Really enjoyed it!
shp
15. Aug 2018 · 03:35 UTC
now this is a fun concept! some sound would be nice, especially as an indicator to hurry up as the room is getting too small (which could be slightly slower too)
DraperDanMan
15. Aug 2018 · 04:20 UTC
Very interesting, I found the movement controls very cumbersome, jumping felt rather hard, (trying to get onto the chair frustrated me to no end! kept hitting my head) and I don't think i moved forward correctly towards my crosshair. I got the key at then end but i think it disappeared into the wall while i was trying to unlock the door. Other than that, a really cool concept and a great ode to lewis carroll. Looking forward to seeing what you do in the future!
Teo Miklethun
15. Aug 2018 · 04:51 UTC
Great game! I wish there was a sprint or something though.
cr0w
15. Aug 2018 · 05:12 UTC
Really cool mechanic. Super innovative, and works perfectly with the theme. I had a lot of fun making a bridge out of a domino to get to the chair. The game definitely becomes a lot easier as you start to understand the mechanics, though the collisions did cause me some grief. My car and I did end up outside the map a few times, but this is pretty expected given Unity probably doesn't handle things scaling through each other very well.

![escape!.png](///raw/16c/91/z/19a9e.png)

Overall, a lovely little game. Thanks for making this.
Albin
16. Aug 2018 · 20:24 UTC
Really cool core mechanic. The level design is great too, I had really fun exoloring and finding secrets lol. Surprisingly the game didn't break too much when I shrinked/grew myself, so good job for that too :)