Corrupture by Chyme

PLAY ON ITCH.IO HERE https://chyme.itch.io/corrupture
In Corrupture, a strange dark magic has swallowed the world. This power gives you strength... but at a cost.
CONTROLS W,A,S,D - Move Mouse - Aim and Fire
ESC - Quit Game
CREDITS
Author: Matt G.
TOOLS: Game Maker Studio Professional Edition - Yoyo Games BFXR - Increpare Bosca Ceoil - Terry Cavanagh Aseprite Adobe Photoshop CC 2017
Recommended to play in Windows as the HTML5 version has a few frame slowdowns (still playable though!)
This was my first game jam ever, and was quite the blast to do. Lots of work though... phew!
I look forward to seeing everyone else's entries now that it's all over! Enjoy!
Ratings
| Overall | 88th | 3.833⭐ | 26🧑⚖️ |
| Fun | 56th | 3.938⭐ | 26🧑⚖️ |
| Innovation | 40th | 3.958⭐ | 26🧑⚖️ |
| Theme | 106th | 3.979⭐ | 26🧑⚖️ |
| Graphics | 102th | 3.96⭐ | 27🧑⚖️ |
| Audio | 306th | 3⭐ | 24🧑⚖️ |
| Humor | 504th | 2.025⭐ | 22🧑⚖️ |
| Mood | 153th | 3.457⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
The concept was intuitive, and easy to grasp. I loved how the more powerful attacks were "juiced" up.
I think the game was overall a little on the easy side though.
Good job!
The graphics were great!
I wish the game was longer!
It was a little to easy, you can just avoid every projectile and hold yourself at 30% health. The mechanic might be more interesting if you are either forced to get rid of corruption (e.g. it slowly drains you max health) or having another source of damage that cannot be healed by shooting.
Nice color-scheme as well. Seems the art has a bit of Hyperlight Drifter influence but it has something of it's own as well.
Maybe next time you could have a tutorial or help screen? (That's really the pot calling the kettle filthy given my own history, but it's good advice nonetheless.)
Consider that, for LD, some people only look at your game for about a barely two minutes, and I only got the main gimmick about the second time I ran out of 'ammo'.
(I'm _still_ very tired tho', so that may be it as well.)
'Strength comes at a cost' has many different interpretations after all!
Oh, and I like the little animation/polish touches as well :slight_smile:
Nice graphics with a nice cohesion to them, my only small issue is that there is no distinction between the purple of enemies and the purple of projectiles and the purple of ground-corruption, so it gets a bit hard to distinguish things sometimes. Even just a shadow on the projectiles would help a great deal.
Gameplay is very fun but I found the movement a little on the sluggish side, would be nice to have a little more agility in the character (or potentially increase or decrease speed according to meter fullness?).
As a GM:S user myself I love seeing quality GM:S games and this is one of them, has a lot of potential for expansion post-LD. So good job!
Too easy in my opinion, as standing in darkness is more boon than bane.
But congratulations of your first game jam entry. To many more.
Congratulations on your first game jam.
This was enjoyable. There's a nice look and feel to this, and this was innovative. The way the health and the firepower were interconnected was smart to do for the jam - it kind of brings various skilled players to a level playing field. Someone above me said it was too easy because of that, but I tried just standing in the dark and ended up dying, so, I don't think so. It was fun. Your mechanic made it so that both super skilled players and poor players could equally enjoy it. I liked it. I think this was a great first entry.