Robo Climb by pyrosneak
Robo Climb
Climb as high as you can without running out of power! Defeat all the drones to advance to the next level.
Controls
Move Left/Right = Left/Right Arrow
Jump = Up Arrow
Punch/Continue = Space bar
Notes
- Has only been tested on windows, may work on linux with Wine but I can't confirm
Made With
- Code: C#, Monogame and Farseer Physics.
- Art: Paint.net
- Levels: Ogmo Editor
- Music: Presonus Studio one 3, SFXR
Post Mortem
What Went Well
I think the outcome was pretty good, it's definitely playable. I was my first time using Farseer physics, and though the physics can be a bit dodgy here and there I think it's ok. It was also the first time I've used c# and Monogame since LD36(I think)
What Didn't
There's not a lot of variation, so it seems like the same thing over and over again, hopefully the random orders of the level helps prevent this.
What I would change/add
Given more than a weekend to work on the game I would try and add more variation in enemies, more level types and variations in the art. Boss Levels might work nicely with the current gameplay as well. co-op might work nicely as well.
Images




| Windows | https://tomcroasdale.itch.io/robo-climb |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/39/robo-climb |
Ratings
| Overall | 444th | 3.105⭐ | 21🧑⚖️ |
| Fun | 477th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 552th | 2.526⭐ | 21🧑⚖️ |
| Theme | 456th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 276th | 3.421⭐ | 21🧑⚖️ |
| Audio | 214th | 3.158⭐ | 21🧑⚖️ |
| Humor | 396th | 2.056⭐ | 20🧑⚖️ |
| Mood | 377th | 2.842⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
I'm on Archlinux.
* The jump is slow, yes, but it allows to think more about where to go etc, it didn't really bother me
* The music was awesome, it gave a really good atmosphere to the game and is one of the main reason I kept playing haha
* There is an "exploit" if you keep pressing spawce you can't die from the enemy, so I kept focusing on climbing, kept near a battery, pressed space until they died, took the battery and went back climbing haha
* The sounds are cool, sounds like SFXR, but i might be wrong.
* I love playing your game, nice entry man ! For next time, please add a splashscreen so we can prepare to play, and why not a pause button so my coffee doesn't wait for me haha
Thanks a lot, be proud ! :D
I loved the game idea, the way you kill those bots, the art style, the 8-bitish music. I only disliked the gravity feel for the robot move.
Also, i would recommend keep the screen edges as a safe zone, it made no sense for me to die, just for the sake of going left of right. It might be a plush mechanic if you allow for left<->right thing like PacMan.
-m
Nice music and audio as well.
-The sounds were cool
-The gameplay loop was simple and fun
-The art and characters were nicely done
What I didn't like:
-The attack animation seemed to separate the striking arm from the rest of the character
-Having to hold the directional button to attack, as the character doesn't face in the direction I leave him facing.
Altogether the game was fun and hit the target. I enjoyed it! Thanks!