Robo Climb by pyrosneak

[raw]
made by pyrosneak for LD 39 (COMPO)

Robo Climb

Climb as high as you can without running out of power! Defeat all the drones to advance to the next level.

Controls

  • Move Left/Right = Left/Right Arrow

  • Jump = Up Arrow

  • Punch/Continue = Space bar

Notes

  • Has only been tested on windows, may work on linux with Wine but I can't confirm

Made With

  • Code: C#, Monogame and Farseer Physics.
  • Art: Paint.net
  • Levels: Ogmo Editor
  • Music: Presonus Studio one 3, SFXR

Post Mortem

What Went Well

I think the outcome was pretty good, it's definitely playable. I was my first time using Farseer physics, and though the physics can be a bit dodgy here and there I think it's ok. It was also the first time I've used c# and Monogame since LD36(I think)

What Didn't

There's not a lot of variation, so it seems like the same thing over and over again, hopefully the random orders of the level helps prevent this.

What I would change/add

Given more than a weekend to work on the game I would try and add more variation in enemies, more level types and variations in the art. Boss Levels might work nicely with the current gameplay as well. co-op might work nicely as well.

Images

img1.png

img2.png

img3.png

img4.png

Ratings

Overall 444th 3.105⭐ 21🧑‍⚖️
Fun 477th 2.842⭐ 21🧑‍⚖️
Innovation 552th 2.526⭐ 21🧑‍⚖️
Theme 456th 3.263⭐ 21🧑‍⚖️
Graphics 276th 3.421⭐ 21🧑‍⚖️
Audio 214th 3.158⭐ 21🧑‍⚖️
Humor 396th 2.056⭐ 20🧑‍⚖️
Mood 377th 2.842⭐ 21🧑‍⚖️
Given 18🗳️ 13🗨️

Feedback

Matoux42
31. Jul 2017 · 11:47 UTC
Personally, I can't run it with Wine. :cry:

I'm on Archlinux.
Falk Bruskeland
31. Jul 2017 · 11:49 UTC
Cool game! But the jumping could have been quicker
Fork0
31. Jul 2017 · 12:11 UTC
Too hard for me :D But it's a really nice game. Surely the jumping could have been less floaty.
stormforce02
31. Jul 2017 · 12:20 UTC
Sorry for just repeating what other people have said, but I agree that the jumping could have been faster. It made it really hard sometimes to get to the next screen when it takes forever to get from platform. I really like the colors of the game, it feels very retro Mario. All in all, nothing really groundbreaking being done with this game.
Vegevan
31. Jul 2017 · 12:47 UTC
Hey there, I just played your game and I really liked it !
* The jump is slow, yes, but it allows to think more about where to go etc, it didn't really bother me
* The music was awesome, it gave a really good atmosphere to the game and is one of the main reason I kept playing haha
* There is an "exploit" if you keep pressing spawce you can't die from the enemy, so I kept focusing on climbing, kept near a battery, pressed space until they died, took the battery and went back climbing haha
* The sounds are cool, sounds like SFXR, but i might be wrong.
* I love playing your game, nice entry man ! For next time, please add a splashscreen so we can prepare to play, and why not a pause button so my coffee doesn't wait for me haha

Thanks a lot, be proud ! :D
ryte2byte
01. Aug 2017 · 07:11 UTC
Very good entry! The music is especially nice. The exendo-arm punch attack kinda does some weird stuff, but it's not a deal-breaker. I think the floaty jump was the right decision for this game but I would like to have had a faster movement speed. Kinda feels like wading through molasses.
designernap
01. Aug 2017 · 21:33 UTC
I like the style of this and the audio. Also the scrolling screen reminded me of Bubble Bobble and I love that style of game. Nicely done.
jelch
03. Aug 2017 · 15:40 UTC
A damage on the indicator when punching the drones would have been nice... took me a while to realize I needed to destroy them, I thought the punch was just a knockback ability so I could escape (which I thought was cool too). Overall nice game!
khams
03. Aug 2017 · 15:54 UTC
I didn't mind the floaty jump compared to other people, but as you pointed it out, it felt a bit repetitive in the end ! I played until I had something like 30k score and failed, but it caught my attention !
davideperozzi
06. Aug 2017 · 10:54 UTC
Nice game! The movement of the character could be a little bit faster. But i liked the graphics and the transitions between the levels are well made. Good job! :)
mamoniem
07. Aug 2017 · 14:34 UTC
"No level,...Nooooo Don't move up!" :D it's what I've been screaming for a while!

I loved the game idea, the way you kill those bots, the art style, the 8-bitish music. I only disliked the gravity feel for the robot move.

Also, i would recommend keep the screen edges as a safe zone, it made no sense for me to die, just for the sake of going left of right. It might be a plush mechanic if you allow for left<->right thing like PacMan.

-m
TheFlyingKeyboard
07. Aug 2017 · 20:29 UTC
Really nice game, but steering is a bit floaty. Fun idea of attacking enemy with robotic arm. Good Job!
Gildar76
07. Aug 2017 · 23:24 UTC
Nice game, I don't mind the floaty movement except when I can't jump fast enough :)

Nice music and audio as well.
GeraldFIngBurke
07. Aug 2017 · 23:51 UTC
What I liked:

-The sounds were cool
-The gameplay loop was simple and fun
-The art and characters were nicely done

What I didn't like:

-The attack animation seemed to separate the striking arm from the rest of the character
-Having to hold the directional button to attack, as the character doesn't face in the direction I leave him facing.

Altogether the game was fun and hit the target. I enjoyed it! Thanks!