Its Just Space by Random Wizard

[raw]
made by Random Wizard for LD 43 (JAM)

Sacrifce your time for Energy and destroy all enemy ship!

Controls [WASD]/[ARROWS] & [SPACE]

screen2.png

Ratings

Overall648th3.286⭐23🧑‍⚖️
Fun523th3.262⭐23🧑‍⚖️
Innovation1022th2.167⭐23🧑‍⚖️
Theme963th2.5⭐23🧑‍⚖️
Graphics577th3.405⭐23🧑‍⚖️
Audio328th3.381⭐23🧑‍⚖️
Humor738th2.389⭐20🧑‍⚖️
Mood853th2.775⭐22🧑‍⚖️
Given21🗳️11🗨️

Feedback

Rodrigo Grego
05. Dec 2018 · 12:22 UTC
It was very good, congratulations.
I really liked SFX
🎤 Random Wizard
06. Dec 2018 · 09:13 UTC
Thanks!
FenixDev
06. Dec 2018 · 10:35 UTC
Feels and looks nice! The ship destruction system is quite good.
Lavinski
06. Dec 2018 · 10:37 UTC
I like the retro feel :)
Berkin
06. Dec 2018 · 10:41 UTC
It reminded me of darkorbit :smile: I liked it a lot, good job !
hav24
06. Dec 2018 · 13:47 UTC
I liked the feeling of peace in space and the good use of graphics and music/sfx.
The theme is definetly there (you sacrifice the time where you don't hit a button in order to get back the energy) so it's an overall nice game.
I got some difficulties shooting the other ships because they are sooo tiny! XD
Btw good work, keep it up! :)
RenegadePunisher
06. Dec 2018 · 17:36 UTC
Nice shooter. I think your weapon bar runs out way too fast. I felt i was pressing space an awful lot with nothing happening. I get that its a trade off between avoidance and shooting, but i don't think the balance is quite right. Tweak that and it'll be a really fun game.
Suchista
06. Dec 2018 · 21:54 UTC
very simple but nice looking and well executed
🎤 Random Wizard
07. Dec 2018 · 08:14 UTC
Thanks for your feedback!
gamefive
11. Dec 2018 · 09:41 UTC
i played funing. is weapon limit?
Erik Brunnstrom
11. Dec 2018 · 11:36 UTC
A pretty simple concept but realy well executed. Some enemy variation and maybe a recharge pickup would be cool. The graphics and music is realy good and the movement feels great!
JUSTCAMH
11. Dec 2018 · 12:23 UTC
Could be some more variety in the gameplay, but otherwise quite a fun game. Controls are easy to pick up, but the extreme power system was surprising and messed up the first few games. Recharge was maybe a bit slow, but it certainly did increase the intensity. The description of your game says to sacrifice time for energy, but I have no idea how to do this. Could have used more explaining. Otherwise, a very fun game :thumbsup:
aemiliu5
11. Dec 2018 · 12:40 UTC
Loved the smoothness and the simplicity of the concept, very well done!