HARP by gre

[raw]
made by gre for LD 40 (COMPO)

The more you have paddles, the worse it is.

It is difficult for our brain to handle multiple control at the same time. Let's see how far you can go :)


DEV note: I had only a window of 10 hours to work on this so unfortunately the level design might not feel finished.

Ratings

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Feedback

Josh Ayres
03. Dec 2017 · 22:28 UTC
This was really hard, I found the controls were a little to close to each other
quixatocs
04. Dec 2017 · 15:12 UTC
I really really liked this concept. The controls were quite close together but I think that added to the fact that this was meant to be a brain cluster so didn't see it as much of a negative. I got to level 6 and got hit on the last wave of red dots. Also love the emergant music that's created. You could add a little percussion underneath to fill the space between waves in a round but that's a very small thing. Out of interest, how far does it go level-wise?
toboggan
05. Dec 2017 · 06:43 UTC
Really nice concept! Looks good too. It works well and doesn't feel cramped if you self impose a one-hand-only rule.

Some thoughts - I wish there weren't lives, and I don't think high scoring suits this kind of game unless it's procedural / endless. I also think it would be a better game if it were procedural than being level-based.

Lastly, I wish it was more musical and harmonized in interesting ways. I hope you work on it more though, it's really cool.
🎤 gre
05. Dec 2017 · 07:59 UTC
@toboggan @quixatocs Thanks! Actually it is procedural & endless. Only the 2-3 first levels are hardcoded and after it's always generated, but the generation algorithm is not good enough (would need more different pattern / better incremental difficulty, etc..).