Out of Space by metamorphling

[raw]
made by metamorphling for LD 42 (COMPO)

A simple runner about running out of space
Try to stay alive for as long as possible, avoid your own trail!​

Alt text


My compo submission to Ludum Dare 42 “Running out of space”

As soon as I've heard the theme an image flashed in my head - it's a game where you are in space, trying to run out of it while you are running out of space. That was the key to my design which I tried to keep following. Looking at my Trello, allow me to copypaste what I have written in "Game Design"

============================================================================================ Paper Plane is trying to run out of space before it runs out of space(yeah, literally, get the joke?) Space is going to be like a tube but have a visual effect of an endless space. Pressing left/right slides you across a tube(plane is on the inner side), may be simulated with rotation I guess. There is an exit far away, on your way you should get speed up power ups. After you get to an exit, another plane spawns and runs after the last one. Problem is? First plane left a trail in its place, so every other following plane is literally running out of space while being in a space. Final score is decided by overall traveled distance and time you managed to stay alive.

============================================================================================ I also remember my submission from LD41 where nobody managed to finished my game, so that was +1 drive to make an endless loop type of entertainment.

Used:
Unity 2018.2
Zenject
DOTween
Shader Graph
Trello
Krita

What went right:

Self-management

-> Using Trello I managed to pinpoint all the important points and milestones, what I need to cut down if things go nasty. It really took me 10 minutes to organize what I will refer every hour for the next two days.

Tools

-> Zenject took the pain of dependencies, every time I had to add something there was no "damn how do I even..." feeling

-> Shader Graph allowed me to make a few cool effects easily

What went wrong:

Scope

-> There is just so much I wanted to implement in a given time frame, and yet here I am. Contentwise game is miserable: no music, no models, no testing performed. It's all programmed, except for starry sky texture made in Krita

Tools

-> WebGL build is killing me, I remember having a bunch of problems with it last time. This time it took me almost 4 hours to guess what was wrong, uploaded it at 40 minutes before the deadline. Also some shader problems, halfway through I was able to switch texture on my skybox shader, but at some point in time it stopped working(noticed the bug too late)

===========================================================================================

All in all, I feel like this is a real improvement over what I managed to make for LD41. Can't wait to see what I will pull out for LD43!

Ratings

Overall 692th 2.565⭐ 25🧑‍⚖️
Fun 689th 2.295⭐ 24🧑‍⚖️
Innovation 457th 3⭐ 24🧑‍⚖️
Theme 461th 3.318⭐ 24🧑‍⚖️
Graphics 608th 2.568⭐ 24🧑‍⚖️
Mood 590th 2.079⭐ 21🧑‍⚖️
Given 28🗳️ 2🗨️

Feedback

Eric Kulbiej
13. Aug 2018 · 19:12 UTC
Nice game, enjoyed it very much. Keep it up!
Tednesday
14. Aug 2018 · 15:14 UTC
If I don't move then the trail is easy to avoid. I'm a little confused. I don't really understand what is happening.
mosaic
14. Aug 2018 · 15:16 UTC
Cool idea, but you can just sit in one place and in the next iteration move to another one.
NightmaresDev
14. Aug 2018 · 15:18 UTC
I got a score of 785 I think i did pretty good. Love the game its nice and simple once you had your first round :3
FlashViper
14. Aug 2018 · 15:23 UTC
The mechanic is a really cool idea, but it takes a while to understand the movement, and, like the others have said, you can just stay in one place. I really like the graphics though; they have real potential!
Mathiouza
14. Aug 2018 · 15:25 UTC
I agree with mosaic, it should be cooler if you add something to obligate the player to change his place (like powerups for exemple, or collectable items). Nice concept though.

Keep coding :)
Void Productions
15. Aug 2018 · 06:42 UTC
I was a little confused at first but when I got hold of it, it was pretty fun.
CristiHKJ
23. Aug 2018 · 14:06 UTC
Nice game! Really cool and interesting! :D
Kaiomoi
23. Aug 2018 · 14:48 UTC
Sory, I don’t understand what is happening.
riperieri
23. Aug 2018 · 14:51 UTC
I'm running into the same thing as everyone else really - the game is trivialized by staying in place and then moving a little bit when you return back to the start. I liked the design you put in the description though, pickups that incentivize movement would have definitely brought out the difficulty.
loudrasiel
23. Aug 2018 · 15:31 UTC
the idea is good, this game is good, the graphics is simple but good
KptEmre
23. Aug 2018 · 15:34 UTC
Not a bad one, actually really cool
antonsem
23. Aug 2018 · 15:57 UTC
Visually confusing but otherwise interesting concept
Dragojt
23. Aug 2018 · 18:10 UTC
The idea of repeting the same level until you crash with your track/beam is presented originally
Ely Shaffir
25. Aug 2018 · 14:09 UTC
The game is very good looking, and the idea is great and creative, but as mentioned in previous comments- the best way to gain points is to do almost nothing, which takes away a lot of the fun that the game can provide.
pengda
04. Sep 2018 · 14:33 UTC
![微信图片_20180904223334.png](///raw/17e/11/z/1aa6f.png)