Wandering Rogue by nerdysl0th
The Concept
A 2D platformer with some roguelike elements in an old arcade cabinet style.
How to play
You start out by filling the random dungeon generator's values. You hurt enemies by jumping nearby them, creating a shockwave. The shockwave's strength is determined my your STR statistic.
Some screenshots

Personal advice
I advise muting the game, the audio is definitely it's worst part.
That's all I have!
Let the NutterBoy CareBear be with you.
Ratings
| Overall | 359th | 3.364⭐ | 24🧑⚖️ |
| Fun | 336th | 3.295⭐ | 24🧑⚖️ |
| Innovation | 640th | 2.614⭐ | 24🧑⚖️ |
| Theme | 669th | 2.568⭐ | 24🧑⚖️ |
| Graphics | 344th | 3.25⭐ | 24🧑⚖️ |
| Humor | 393th | 2.474⭐ | 21🧑⚖️ |
| Mood | 359th | 3⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
One thing though : I struggled a bit to understood the "attack" mechanic, especially since blocks spawned ON the tutorial images
@olivier-millochau Thanks for the comments! I'm sorry for the attack mechanic not being clear, guess I have to work on telegraphing the player on what to do. I'll try to improve that in my next entry.
> "One of the responsibilities [...] we have as designers is to protect the players from themselves"
and Soren Johnson:
> "Many players cannot help but approach the game as an optimization puzzle. Given the oppourtunity, players will optimize the fun out of the game".
I'm going to have to improve in this regard. Thanks for the flattering comments regarding the game as a whole :smiley:
My only critique is that I didn't really feel the rogue-likeness of it. It just felt like a cool (good!) platformer.
Oh, I also didn't mind the audio at all! The jump SFX really reinforced the fact that it's your primary weapon
I find it cool how you were able to create procedural generation in a Ludum Dare game.
Good work!
Graphics are really cool and I personally don't even think you should have opted out for audio. Sure, the song might be super simple and definitely no top contender, but it still worked quite well for me ;)
Good entry!