Dr. M Little's Planet Mass Overdrive by slimabob

Dr. M Little's Planet Mass Overdrive
SCREENSHOTS:



DISASTER HAS STRUCK!
DR. M LITTLE CREATED AN IMMENSELY POWERFUL THRUSTER CAPABLE OF MOVING ENTIRE PLANETARY BODIES, WITH THE GOAL OF ATTACHING IT TO THE MOON AND SENDING IT DEEP INTO SPACE.
WHETHER FATE, OR A RARE MISCALCULATION- DR. M LITTLE ACCIDENTALLY SET OFF THE THRUSTER, LAUNCHING HIS PLANET DEEP INTO THE SOLAR SYSTEM!
WITH NOTHING BUT HIS WITS AND TRUSTY ASSISTANT, DR. M LITTLE MUST FIND A WAY TO MOVE THE PLANET TO A HABITABLE LOCATION.
AT THE SAME TIME, DR M. LITTLE REALIZES THIS MAY HAVE PRESENTED HIM WITH AN ENTICING OPPORTUNITY HE WILL NEVER GET AGAIN...
SUMMARY:
Dr. M Little's Planet Mass Overdrive is a game inspired by the Katamari series. You start as a very small planet, and attempt to get larger, while also maneuvering your way back into a habitable temperature range.
This is my second Ludum Dare entry, and was completed over the course of roughly 14 hours (thank goodness for weekends).
Any and all feedback is welcome, and I'd love to see what sort of shapes you all make with the planets! :)
CONTROLS:
Move the mouse in the direction that you want to apply thrust. Click and hold to set the power. Release to launch the planet.
TIPS:
Using the thruster and colliding into objects kill off a chunk of your population- make sure to keep that in mind!
Don't worry about getting into the correct temperature range until you've accumulated enough mass.
There are three asteroid belts in the system that are a great source of size!
Don't approach the 'Goldilocks Zone' too quickly! If you overshoot it you'll have to try and get into position again.
DOWNLOADS:
SOURCE: https://github.com/slimabob/LD38
(Can you find the secret ending?)
Ratings
| Overall | 127th | 3.694⭐ | 38🧑⚖️ |
| Fun | 70th | 3.778⭐ | 38🧑⚖️ |
| Innovation | 250th | 3.2⭐ | 37🧑⚖️ |
| Theme | 173th | 3.657⭐ | 37🧑⚖️ |
| Graphics | 191th | 3.571⭐ | 37🧑⚖️ |
| Audio | 125th | 3.412⭐ | 36🧑⚖️ |
| Humor | 16th | 4.143⭐ | 37🧑⚖️ |
| Mood | 119th | 3.576⭐ | 35🧑⚖️ |
| Given | 17🗳️ | 56🗨️ |
OMG, what happened haha.
I had a lot of fun with your game!
In terms of game mechanics it's similar to a couple of entries I already played but much better, because you don't absorb the planets but you take them with you, that adds a lot more humor to the game!
I loved the dialogues and the fact that the assistant is a cat.
It would be awesome to play more levels or know how the story ended.
Congratulations and thanks for your game!
@camilo
Haha, there's the secret ending!
Glad you liked it- the characters and dialogue was a last minute addition but I'm so happy I was able to get it in there! I very much look forward to expanding on the story next Ludum Dare ;)
@ilseroth
No, thank **you** for playing it <3
@wildmusketeer
I appreciate that a lot! The controls were definitely the toughest part of the game to get down, and I think if I were to do it again I would lower the drag a bit so you slide more, and have the power bar charge up quicker.
@scriptorum
I hadn't even thought of that- what a great idea. That would have solved some of the control issues mentioned above! Thanks for playing :)
But very impressive considering the amount of time that you had!
Yeah, I was a bit afraid to make it too challenging. I wanted people to be able to finish it and get the secret ending without having to spend too much time retrying! My own personal build is quite a bit tougher. ;P
Pros
Consistent graphics music and sound effects
Ability to play using only the mouse
Cute story and characters
Extra gameplay after you win.
Nicely polished
Cons
Power meter too slow
Thruster didn't scale well with mass of planet
A bit too easy
Overall this was pretty good and with a bit more content I wouldn't even know that this was for a game jam.
Good job!
Nice entry!
Great call, certainly something I should have addressed! I am glad you had fun!
@nilanjan
Thanks!!
@eddynardo
Thank you so much for your kind words! I'm very humbled, and glad you enjoyed your experience, even with the few issues you had 💖
@jushiip
I have a surprise for you: try continuing after you beat the game, and then getting a little bit bigger ;)
@jhandsy
Yeah, if I were to do this again, that's definitely something I would change! It was something way far down on my bucket list and just never made it into the final release :(
Overall, good.
```
Unity Player [version: Unity 5.5.1f1_88d00a7498cd]
LD38.exe caused an Access Violation (0xc0000005)
in module LD38.exe at 0023:011a8150.
Error occurred at 2017-05-01_173216.
D:\Downloads\PlanetaryMassOverdrive\PlanetaryMassOverdrive\LD38.exe, run by Jacky.
20% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [0 MB free].
0 MB user address space [3496 MB free].
Read from location 6b00000f caused an access violation.
```
CPU: Intel G3258
RAM: 16GB
Graphics Card: Geforce gtx 1070 8GB
I just updated my graphics driver yesterday to 381.89
Most fun I had in a while, great game.
Good job!
Physics is nice, even some planets have an orbit. Space Odyssey music probably would fit better or something like Flight of the Valkyries (try to play it on the backgroung, it is just epic with this game).
It was fun overal. Thank you!
https://youtu.be/jsyZh33JuXk - my playthrough, if you interested.
Some sort of challenge would have been nice. Sure the population count kept dropping, but it is trivial to get to 1000 in that time. Not that I have any ideas, so....
A well made entry.
I loved playing this little game. You could have made it so simple; no menu, no dialogue, no music. But you went all the way and crafted a really enjoyable experience. I have no critique for this one. Great job and thanks for the feedback you gave for [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria)!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
Sorry it took me a bit to get to your game, but this is TOTALLY a far more sophisticated version of the same idea I had. Really nice work. This is fantastic--far more along the Katamari vibe than I managed to accomplish.
Keep up the good work!
The game felt very peaceful, and I would love to play longer and with more levels. I was surprised that crashing into the Sun was the objective. I liked the outro, and like the particle effects of the black hole. Additionally, since I'm new to Unity, I was amazing at how you could almost have a cutscene with the characters/music at the end. Would love to know how that was done.
Only wish that since it was in Unity that you would have published to WebGL (yours is the only game I have bothered downloading so far. I actually saw your post on Twitter!)
Overall great 5 star
Also, wanted to chime in that I appreciated you taking the time to review my game Sling Ship:
**https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
Cheers!
Becomes such a laugh the bigger you get. Tried to take on the sun! Very smooth gameplay. I liked the attention to detail with the narrative from the scientist in the beginning. One tiny thing was I struggled to find myself on the mini map when I was tiny but after a couple minutes i found myself.
At the end I just wanted to take over more universe, so job well done!
If I'm brutally honest the whole game felt super-polished for a 48hr effort. Massive kudos. 10/10.
For my second play through, I decided to try to crash directly into the sun without having grown above size 5; for some reason, as soon as I touched the sun, my population stopped dying and I could do whatever I wanted without ever dipping below ~4 billion. Probably a bug, but I actually kind of like it if it' an easter egg.
Anyway all that aside, this feels like a Jam entry from a multi-person team, not a solo Compo entry. The fact that you got this made in 48 hours is super cool. I'll echo the requests from @camilo, I'd love to see additional levels for this.
EDIT: Actually I think what happened in my first play through was that I knocked some of the asteroids or moons on a trajectory out of bounds, so when I was done with the 'normal' path, collected everything left on the map and flew into the Sun, I still wasn't big enough. Might want to add a bounding box to keep things from flying off into space. Or not, maybe it's cool that that happens.