Register Revenge by Denzil Gomes

[raw]
made by Denzil Gomes for LD 44 (JAM)

coverArt.png

You are a cash register come to life, that is avenging his town's recent robbery.

Arrow keys to move and jump and Space to shoot out your coins.

This is my second time in the game Jam but first as a programmer as I'm new to coding, and boy was it a challenge even for this. Spent more time trying to get the code to work than anything else, so only got three levels in time and didnt really get to explore the mechanic of firing coins and it reducing your life really :( Only managing to get some stuff working 5 minutes from deadline! But hey ho, it was a lot of fun!

This was my girlfriends first attempt at digital and game art too -

"That was a great experience. Of course the difficulties found their way. Definitely with more time and experience we could've done better. But there is more room left for improvement for the next Jam!" screenshot4.png

Updated:

  • Fixed game breaking checkpoint in level 2

Ratings

Given 12🗳️ 13🗨️

Feedback

GenTel
01. May 2019 · 08:18 UTC
Funny literal take on the theme, and the levels were very big for the amount of artwork and detail that went into them. All in all good animations and a generally challenging platformer.

For suggestions, I never found the change shooting that useful. I'd also recommend including infinite lives at least as a mode for a jam to make things easier for the reviewers.

Also, restarting made this absolutely hilarious bug where I could clone myself:

![Register_Revenge_LD44_2019-05-01_01-01-02.png](///raw/c0a/9/z/240cd.png)
VuvuzuellaInc
01. May 2019 · 08:21 UTC
Well done ! A basic side-scroller platformer that fit in the theme!
It was fun to play with this player!
Could be more inporved in innovation, but the game is here and we can play !
Keep the good work!
🎤 Denzil Gomes
01. May 2019 · 16:03 UTC
@gentel Thank you for checking it out! and for letting me know about that bug!Totally agree with the coin shooting, wish I had more time...as we probably all do. @vuvuzuellainc Thank you for trying it out. I appreciate the feedback and the encouragement
PixScope
01. May 2019 · 21:13 UTC
I love the character !
ryusui
01. May 2019 · 21:45 UTC
You had me at the jing-a-ling-a-ling when he climbs ladders. That said, I'm confused - I thought coins were your HP, but why do I seem to have an invisible but finite number of lives? Wouldn't it have made more sense for the player to lose coins on death + restart?
🎤 Denzil Gomes
01. May 2019 · 21:49 UTC
@ryusui it sounds so obvious when you say it haha, I agree that would've been a better way to handle that! Honestly though it was just really poor time management. level 1 and 2 are really still tutorials and it ends at level 3. Would've liked to do more but finished the 3rd level with 5 mins to the deadline. Thanks for checking it out
tiffi
01. May 2019 · 22:05 UTC
I really liked it! Would not have notices that anything was missing (apart from a win screen?) I guess. Love the idea and the char. Keep on jamming!
Homero
02. May 2019 · 01:49 UTC
Very nice! Great music!
MelanieE
03. May 2019 · 15:39 UTC
Nice little game! I like the music. Good job for the art, it's very good for a first try!
I found the movements of the character a bit akward : it seemed to kind of slip sometimes.
Otherwise, cool game!
Duke
04. May 2019 · 10:35 UTC
Congratulations on your first LD submission! The core gamplay is pretty basic (jump&run&shoot) but it works and actually felt pretty responsive and tight. The art and sound were adequate but it's nice to nice to you actually have sound and music in there. A lot of entries scrape that part. Other than that, there's still a lot of stuff that's rather rough around the edges. The ladders bug out sometimes and it was hard to get off of them to do a necessary jump right next to it. The Level Design could also use some work to make it more interesting. It felt like I've seen everything after a couple of minutes. also, to bad I couldn't use "wasd" controls. Walking did seem to work but the jumping wasn't also bind to the "w"-key.

All in all a solid entry. The theme was implemented in a obvious way, but that's fine! Keep up the work!