Superstuff by tddawson

Superstuff is a runner with some platforming and shooting elements.
The first level is a tutorial of sorts (a first for me, which is why I'm not including the controls here--I want to see how effective it is. The next two will put those skills to the test. At this point, there are only three levels because I know people have a lot of other games to get to. Well, that and 48 hours goes by quick. The good news is I made a little tool so I can create and modify levels quickly if people like the concept.
I designed it to be easily ported to mobile, so that's probably where I'll end up taking the project.
Thanks in advance for any feedback you may have!
| HTML5 (web) | https://tddawson.itch.io/superstuff |
| Original URL | https://ldjam.com/events/ludum-dare/39/superstuff |
Ratings
| Overall | 604th | 2.682⭐ | 24🧑⚖️ |
| Fun | 535th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 638th | 2.091⭐ | 24🧑⚖️ |
| Theme | 599th | 2.773⭐ | 24🧑⚖️ |
| Graphics | 624th | 2.091⭐ | 24🧑⚖️ |
| Audio | 448th | 2.318⭐ | 24🧑⚖️ |
| Humor | 321th | 2.3⭐ | 22🧑⚖️ |
| Mood | 594th | 2.048⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
Don't know if there is much more to be explored in this concept, tho.
Good entry!
From the feedback I've gotten from you and watching friends in-person, it definitely ramps up too quickly in a way that is more "frustrating-hard" than "fun-hard." A big part of that is due to the constraints of LD 39 and only having time to put together 3 levels. I wanted to show how the two abilities I have so far could be combined in ways that are both tricky to execute and tricky to think through. Level 3 definitely is beatable, but it does require some planning and execution.
@eric-florio: I'm hoping with the inclusion of two more abilities, different types of obstacles, and a better difficulty curve that I'll be able to explore it for a 20-25 level mobile game, maybe with an "endless" mode. Hopefully it holds up for that, but I definitely agree that it would get stale quickly in it's current state.
The graphics and audio are the weakest link here. Neither is very pleasant so that's something to improve for the future version.
The superhero theme gives you a lot of material to work with. Eye-lazors and air-jumping are just the tip of the iceberg: teleportation, shape shifting, invisibility (to avoid enemy attacks for instance), shields; the possibilities for different mechanics and levels are huge.
Good job so far. Hopefully you take this far too.
It would be nice to have sound effect when you jump/shoot laser.