Bullet Conundrum by FROG5TAR
Hello People This was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main "Theme" feature was also not completed
Controls: W - Move Forwards S - Move Backwards A - Move Left D - Move Right
Left Mouse button - Fire
Features: Done - Ai - Player movement - Scene Graphics - NavMesh - FPS Features - Player sounds and gunshots - Particle effects
Not Done - AI/Enemy Spawning - Enemy Graphics - Menu - Score - Credits - Highscore Board - Music
Software Used: - Unity - Audacity - BoscaCeoil - MagicaVoxel
I Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map
Note: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game
It is possible we will try to complete this at a later stage :)
LINK UPDATED
| Windows | http://www.gamernz.com/LudumDare40/ |
| Other (platform) | http://www.gamernz.com/LudumDare40/ |
| HTML5 (web) | http://gamernz.com/BulletConundrum/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/bullet-conundrum |
Ratings
| Given | 1🗳️ | 0🗨️ |
I found myself in a room full of cubes
I played the html5(webgl) version...it's hidden in the "Unity Project" link...link it directly so that others can see it! ;)