Bullet Conundrum by FROG5TAR

[raw]
made by FROG5TAR for LD 40 (JAM)

Hello People This was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main "Theme" feature was also not completed

Controls: W - Move Forwards S - Move Backwards A - Move Left D - Move Right

Left Mouse button - Fire

Features: Done - Ai - Player movement - Scene Graphics - NavMesh - FPS Features - Player sounds and gunshots - Particle effects

Not Done - AI/Enemy Spawning - Enemy Graphics - Menu - Score - Credits - Highscore Board - Music

Software Used: - Unity - Audacity - BoscaCeoil - MagicaVoxel

I Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map

Note: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game

It is possible we will try to complete this at a later stage :)

LINK UPDATED

Ratings

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Feedback

Xeros
06. Dec 2017 · 18:37 UTC
Hey! AlThough the game is a bit buggy ( can't die and all, and the camera is not clamped on X :) ) and the controls are a bit too sensitive, we had real fun killing cubes while being upside down eheh ! Hope you upgrade the project for yourselves !
ciaccodavide
11. Dec 2017 · 10:30 UTC
Yeah, a bit buggy xD

I found myself in a room full of cubes

I played the html5(webgl) version...it's hidden in the "Unity Project" link...link it directly so that others can see it! ;)