Cloud Garden by dwemthy

[raw]
made by dwemthy for LD 38 (COMPO)

About

Cloud Garden is a game with no goal. You build clouds by launching balls at existing clouds and climbing around on what you build. Just don't fall out of the atmosphere to the small world's surface. Then everything will be reset.

Controls

WASD to move, A&D turn, use Q&E to strafe. Space jumps. Click to shoot, aim with your cursor. Hold the click to make the ball bigger. When the ball turns dark and the particles turn blue it becomes a rain cloud. Rain clouds turn adjacent clouds to rain clouds and eventually shrink away. Hold right click to move the camera with your mouse. Scroll wheel zooms in and out. Escape pauses.

Build and enjoy!

Links

Cloud Garden WebGL

Cloud Garden For Windows

Cloud Garden Source

Action shots

Tower.PNG

RainTower.PNG

Tools

Unity, Gimp, LMMS, and Audacity

Ratings

Overall 519th 2.526⭐ 21🧑‍⚖️
Fun 519th 2.158⭐ 21🧑‍⚖️
Innovation 279th 3.105⭐ 21🧑‍⚖️
Theme 447th 2.789⭐ 21🧑‍⚖️
Graphics 499th 2.368⭐ 21🧑‍⚖️
Audio 225th 3.056⭐ 20🧑‍⚖️
Mood 252th 3.158⭐ 21🧑‍⚖️
Given 6🗳️ 8🗨️

Feedback

Steve Johnson
02. May 2017 · 00:11 UTC
This is silly and fun. As a fellow art-game maker for a past Ludum Dare I really appreciate this. The atonal music, the amorphous player, the lack of a point...it really comes together.

It was a bit hard to figure out how to control where the spheres went. But I guess that's also kind of the point.
GenericToast
04. May 2017 · 08:52 UTC
A very nice and relaxing game. I would have loved to see more from it. The sounds and background music fit the mood perfectly. The mouse cursor should have been locked and hidden though, as it prevents the camera from turning once the cursor reaches the edge (when using right click to rotate the camera)
mhaton
07. May 2017 · 16:28 UTC
Certainly very... different! I had a bit of an issue where once I reached a certain height (you can climb incredibly quickly by just frantically clicking and jumping up the side of what you're placing), my camera completely inverted (i.e. my normal camera had everything upside-down). I'm not sure if it made the experience more trippy or less.
quadtree
09. May 2017 · 06:36 UTC
Nice work, I really like open-ended games like this. The music also fit well with the overall setup. I did wish there was a way to strafe, however.
szimano
15. May 2017 · 17:48 UTC
Huh, that was something new :) Nice work, impressive for such a short time. I only wish i could make cloud scooters and cruise around :)
OccultOne
20. May 2017 · 06:55 UTC
I wish the camera were a bit more traditional for third person games, it was a bit frustrating to use. Audio was good, and you had good iteration times when you died. Not really sure if there's a greater point or objective to the game, but it was interesting!
SpaceWizardJ
20. May 2017 · 08:30 UTC
I appreciate that you made something and it feels like you just went with it and let it grow. I think that if you continue you should focus on the core how the player interacts with the world and the controls.
chromableedstudios
20. May 2017 · 09:28 UTC
Yeah! Cloud all the things! Controls were a bit tough, and occasionally you could see the world box, pretty neat for what it is though. Nice entry
stefvanschie
20. May 2017 · 09:45 UTC
The windows build says that there are missing folders and the WebGL version doesn't run either.
Daisy
20. May 2017 · 09:57 UTC
This was a nice chill little experience. I feel that the controls are kind of counter-intuitive to the mood however, since I got very good at leaping to the ground rather than at the clouds. (though once I remembered I could zoom the view out that made my life a lot easier)

I think personally I would have liked to have been able to make my own cloud as well as build up on the existing ones. But as it is there's a certain satisfaction to building a great long cloud then watching as it all morphs into rain clouds. :)