Anti-Loot by qfeys
You try to make your way across a swamp of enemies and as you do, you pick up the loot from their dead bodies. However, don't take too much or you might get over-encumbered. Try to get as far as possible without dying.

A rather simple game, but I think I finally got the scope right of what is achievable for LD. So while the balance could still be worked on, I'm very happy with the result.
| Source code | https://github.com/qfeys/LD40-antiLoot |
| Windows | https://github.com/qfeys/LD40-antiLoot/releases/tag/v1.0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/anti-loot |
Ratings
| Given | 0🗳️ | 0🗨️ |
Managed to go 243,9 meters.
Main character color needs more contrast, I barely can see it on the blue background.
More on Graphics -- as a person who can't draw at all (me), I'd recommend to try with pixelart next time. Using something like https://www.piskelapp.com
Just a quick example:

Of course, not all people like pixel art :smiley:
Minor issue: somehow I've got 'Invalid' label attached to my mouse pointer. (see the screenshot)
Severe issue: in some cases hero is still slow when inventory is empty and he/she is not on 'swamp' zone but on green one.
