Pilgrimage of Ascension by Pincushion
Pilgrimage of Ascension is a 3d puzzle-platformer.
Controls: * Tested with keyboard + mouse. * WSAD keys to move. Mouse to look * E to interact with altars * E to break walls (with proper blessing) * ESC for menu with "Restart level" button

Tools used: * Unity 2018.2 * Visual Studio * Inkscape * Gimp * Blender (unsuccessfully)
Ratings
| Given | 27🗳️ | 34🗨️ |
There is no indication if a wall is thin or not, so I don't know if I can break it, only after a sacrifice was made.
Also I would like to reuse the alter if I made a wrong decision instead of restarting the level.
A nice game nonetheless!
I would really recommend to make use of music and sound effect, it's better to have slightly bad sounds than no sounds at all. I Could recommend Bfxr and audacity for sound tools.
Also when looking straight ahead you can't see the better half of the player, which would be nice when you're gonna do a jump, but maybe that is just my personal belief.
There is not much sacrifice, it's more like, get to that checkpoint and choose a ability.
I don't mean to be harsh, but some improvements needs to be made to make you'r game shine, it is not a bad concept.
I wasted lots of time trying to get the character rigged. I need to practice that. The music suffered because of this too. I wasn't aware how valuable music would be for LD. This is a tip that I won't forget. I had originally planned to have the character hop/crawl when losing legs, but that was cut too.