Forest of Worship by wh05herlock

[raw]
made by wh05herlock for LD 43 (COMPO)

INSTRUCTIONS:

You can click (or click and drag) on trees to tell your worker's to chop them down.

You can build houses to get more workers (so long as you have enough wood).

Workers require food to survive (otherwise they start dying). To get food build a farm.

Farms produce more food, the greener the grass that they are built on is. They also only produce a percentage of their maximum produce, depending on how happy the god of harvest is with you.

To make the god of harvest happy, build pyramids and sacrifice your workers at them.

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CHANGELOG:

Fixed a quick bug where when you sacrificed a worker at a pyramid, once the sacrifice was finished another worker would automatically be queued to be sacrificed.

Fixed a quick bug where you could set two buildings to be built in the same place, so long as neither had finished being built.

BUGS:

When you click to build a building, if there is a tree or other job behind the building button, a worker will go and chop down that tree / do that job.

BLURB:

This game was way to ambitious, and even an hour or half an hour before the compo finished, the game had no point and wasn't very fun.

I did however manage to get it working, but it needs way more features to be a full game, for example I was planning on having at least 3 gods, and a lot more buildings and resources. Seasons could also be cool.

Unfortunately I didn't have time for audio (again!) despite resolving to actually add some this time. In the end I decided that I would rather have a game which might actually be fun to play. For this reason I have opted out of the audio, mood, and humor categories.

Ratings

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Feedback

Jimbly
03. Dec 2018 · 19:21 UTC
My harvest god ended up 450% happy after I sacrificed my entire population on 7 pyramids.

Seems like a good start, but needs a little more to do, and a little more objective - just having an end condition (get to 100% happy, and a screen pops up saying "You win, keep playing?") would have probably felt a lot better for very little additional work.

Was more interesting at the beginning, having to balance how many farm and build and how many farms to make, but quickly food became irrelevant, it seemed.
🎤 wh05herlock
05. Dec 2018 · 02:08 UTC
@jimbly Yeah you're right, an end condition would have been a good idea. Perhaps I should have made the farms produce less food so that food keeps being an issue?

Eventually I want to make a post ludum dare version of the game with way more features in it :).
mgsx
07. Dec 2018 · 12:12 UTC
same here, a win condition would be great and change balance to have something more challenging.

gameplay still pleaseant tough. Good work.