The Growing Sword - Baknik - Ludum Dare 34 by Baknik

[raw]
made by Baknik for LD34 (COMPO)
I've titled this entry "The Growing Sword", and it does what it says on the tin. Kill enemies in the castle to grow your sword, which improves it's range and damage. Taking hits from enemies will shorten your sword. If your sword gets too short, you die, and the level will be reset and you will be teleported back to the start. Reach the end of the castle level to win!

Controls:
Movement - A and D or Left Arrow and Right Arrow
Jump - W or Up Arrow
Attack (in the air or on ground) - Space or Enter

I wanted to take this Ludum Dare weekend to experiment more with animation and AI in Unity. I also went a bit overboard with extra visual bits. Unfortunately, this means no audio.

I am very proud of this entry in particular, since it demonstrates the power animation can have over the feel of a game. I barely scratched the surface of what Unity is capable of.

Ratings

Coolness 45% 1562
Overall 2.65 884
Fun 2.09 942
Graphics 3.48 282
Humor 1.78 680
Innovation 2.55 800
Mood 2.75 633
Theme 3.09 850

Feedback

thirteenthspiral
14. Dec 2015 · 05:31 UTC
This game seems VERY interesting, but it was super tough for me to get past even the first enemy. As soon as he had 1/8th of his health left, he would fling me back to the start of the room with his spear. Other than that, the concept and graphics were really nice! Nice work!
jcmonkey
14. Dec 2015 · 05:34 UTC
interesting game. some of the collisions on the knights attacks wouldnt work right. and the black knights reach on the first one was a bit too far.
danieldsj
14. Dec 2015 · 05:35 UTC
I found that the resulting mechanics made it a bit clunky. The sword swinging action looks like it took some time to complete, but I didn't think it added much to the game.
ondrejbalas
14. Dec 2015 · 05:55 UTC
Great graphics but really difficult! Nice job!
mukult
14. Dec 2015 · 09:28 UTC
Super difficult game...
i could not even kill the first guy :|
Dunno if I'm missing something!
Reisen
15. Dec 2015 · 04:31 UTC
I wish I can move while the sword-swinging animation is still running. Currently it feels a bit clunky.
trozen
15. Dec 2015 · 04:35 UTC
Great idea making the sword your healthbar. Nice touch!
ImYellowFish
15. Dec 2015 · 05:24 UTC
difficult but fun! after trying a few times, i reached a high wall which i can't get through. is this the end of the level?
i feel this game has a lot of potential given the difficult and challenge it offers. hoping to play more levels of it
Crawler Studios
21. Dec 2015 · 04:25 UTC
Way too hard to kill enemies but graphics were nice and it's a good concept nice job :)
Xanjos
27. Dec 2015 · 02:25 UTC
Too bad there's no sound but the growing sword mechanic is a nice idea and I love how well done the animations were made (Really liked the way the knight's helmet moves when he attacks). My only gripe is that the attack animation is really slow you end up having to resort to hit and run tactics to get the first few enemies.