Chill Island by quadtree
You are trapped on a cold, stormy island. Starting with nothing, you must collect burning embers from lightning and create a smoke signal on the highest point to signal the rescue plane.
Controls: * WASD/Arrow Keys - Move * Left Click - Interact: Harvest tree, collect berries, collect ember, place building plan * Right Click - Cancel building plan * Space - Jump * 1 - Start constructing wall * 2 - Drop stick * 3 - Start fire (if possessing ember) * 4 - Eat red berry * 5 - Eat green berry * 6 - Eat blue berry
Notes: * The red bar is your current health. * The green bar is your food level. If it reaches zero you will take damage. * The orange/blue bar is your temperature level. If it reaches either end you will take damage. * Each type of berry has a random effect that changes with each game.
Ratings
| Overall | 386th | 3.114⭐ | 24🧑⚖️ |
| Fun | 409th | 2.773⭐ | 24🧑⚖️ |
| Innovation | 413th | 2.682⭐ | 24🧑⚖️ |
| Theme | 230th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 285th | 3.205⭐ | 24🧑⚖️ |
| Audio | 288th | 2.833⭐ | 23🧑⚖️ |
| Humor | 368th | 1.917⭐ | 20🧑⚖️ |
| Mood | 271th | 3.1⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 0🗨️ |
1. What was the point of building anything? Was there in fact anything to build other than a wall?
2. Was it supposed to be possible to have more than one ember? If so, how were you supposed to collect them?
My experience was that I started the game and was already low on food; I found and ate some berries, lost some health but was no longe hungry, saw a few trees on fire, collected an ember and some wood, then the plane showed up. I ran back to the top of the mountain, built a wall, didn't see how that helped me, dropped all my sticks and pressed '3' over and over again until the sticks caught fire and I immediately won the game.
If I had any suggestions, it'd be to maybe slow things down just a tad. The plane arrived before I had even quite finished figuring out the controls, so I just ran to the top of the mountain and set a fire and then the game was over; it'd probably be better if the player had more time to explore before finishing.
All that said, this is still an impressive creation, particularly as a Compo game. I especially like the music. Well done!
Edit: I swear I thought I read the notes but just realized that they explain the bars. Nvm.
Also! The berries having an unexpected effect is a neat touch. Someone stranded on a deserted island likely wouldn't know the local flora, and it makes sense there would be some experimentation.
The game required me to act really quickly and to figure out the mechanics and the point really quickly as well, so I didn't manage to get everything set up in time. I guess that's more an issue of balancing. When you're working alone and you know exactly how the mechanics work, it's hard to think how other people will understand it :)
Really interesting and happy to have played it!
It might be good to make the final goal stand out somehow. "Destroy Ganon"
Agree with previous poster on a crosshair or other visual that indicates when you can collect something.
The sfx/levels need to be balanced.
Anyway my post is mostly nitpicky.. great job!