Orbital Panic by Aelius

[raw]
made by Aelius for LD34 (JAM)
In Orbital Panic you take control of an alien life form and it's planet, which can be brought to exert gravity and anti-gravity by the simple flip of a switch. Use the tools you have to achieve growth and eliminate all lesser life forms.

Complete your objectives by running your planet into smaller rocks until you can absorb entire planets.

Edit: Planets have Red or Blue Borders, Red means back off and Blue means go for it (for those asking).

W/Up Arrow->Push
S/Down Arrow->Pull
Mouse Wheel->Zoom in and out
Esc->Pause
Esc in Main Menu->Quit

Made with the help of PixelRetro & Mouch

Music:

"Polygraph_City" by RawGames
http://opengameart.org/content/polygraph-city

"enchanted tiki 86" by cynicmusic
http://opengameart.org/content/enchanted-tiki-86

Sounds:

"Muffled Distant Explosion" by NenadSimic
http://opengameart.org/content/muffled-distant-exp...


"WGS Sound FX - Explosion 1" by Retimer
http://opengameart.org/content/wgs-sound-fx-explos...

Ratings

Coolness 54% 3
Overall(Jam) 3.22 608
Fun(Jam) 3.11 557
Graphics(Jam) 3.15 668
Humor(Jam) 2.50 604
Innovation(Jam) 3.30 397
Mood(Jam) 3.13 584
Theme(Jam) 4.22 85

Feedback

馃帳 Aelius
15. Dec 2015 路 00:00 UTC
Just made it. What a relief!
Soka
15. Dec 2015 路 13:36 UTC
A little cute game that its fun to play :D who won't enjoy eating planets?!驴!?!
AwfulMedia
15. Dec 2015 路 13:40 UTC
Pretty fun! I see a little Osmos or Agar.io inspiration. I just wish it had some sound effects. I see that you just barely hit the deadline though and audio is typically the last item on the list.

Nice work!
Belug
15. Dec 2015 路 13:48 UTC
Good game, it should have a zoom out at the start and just a little more instructions. One I knew that it was fun to play!

Good luck!
OberynMartell
15. Dec 2015 路 13:52 UTC
Cool graphics! Took me a while to understand what was happening, because it was zoomed in. Nice job overall!
Jod
18. Dec 2015 路 08:09 UTC
HAha, that's pretty cool! Love the little dude on the planet detail.
Bumblepie
18. Dec 2015 路 09:21 UTC
I like the concept behind the game, it's a clever idea that fits both themes really well. However, I think the execution fell short a bit, here, it is really difficult to make something like this easy to control, and it is quite hard in this game. The physics kind of felt a bit off, which kills the game a bit for me. Would love to see this with more dev time.
simon.parzer
18. Dec 2015 路 10:03 UTC
The idea of this game is great. I have my problems with the controls though. Making Gravity a factor is a good touch.
Monochrome Bears
18. Dec 2015 路 10:06 UTC
4nd level is too dificult, but i'm done it!)
Confused control, but it's very intresing litle game.
Good job!
tompudding
18. Dec 2015 路 10:39 UTC
Nice game, I liked the planetary idea and the music was great. I would have liked a clearer indicator of when I was bigger than something else, and some parallax or some other kind of way to tell I was moving when there wasn't anything else on screen. Overall very nice!
馃帳 Aelius
18. Dec 2015 路 11:49 UTC
I would have loved to have parallax too, but it doesn't make much sense from the perspective to have far away stars move a visible amount as the player travels some distance. Maybe with nearby planets/asteroids in the background, however that could confuse the player too.
Rex Peppers
18. Dec 2015 路 13:33 UTC
Nice job, got both themes in. Love smashing planets into planets!
SayRafon
18. Dec 2015 路 13:46 UTC
Pretty good game, I also made this kind of game months ago, I know what you've been through ;)
Dianouille
18. Dec 2015 路 13:49 UTC
I like the concept. Maybe, it's to difficult, I can't end the second level. I don't really understand how the gravity run. But it was fun to play it, and the graphics are great, well done.
equiposalchicha
18. Dec 2015 路 13:55 UTC
Nice one :3
馃帳 Aelius
18. Dec 2015 路 14:26 UTC
@SayRafon Good thing I did everything but programing the core game mechanics. We planned to do the player orbiting planets, orbiting other planets and still have easy controls, but after 2 days where we still didn't have that done, we settled for the easier version of non-physics orbiting. The rest of the team was completely exhausted and wanted to discard the game, because it didn't turn out the way we wanted. I could hear them moan a lot over TS.
YinYin
18. Dec 2015 路 19:29 UTC
Some parallax background movement would've been nice.
Osaft
19. Dec 2015 路 13:37 UTC
Good graphic and audio but strange controlls. Took me a moment to understand where I am pushed or Pulled from
StMatn
19. Dec 2015 路 13:55 UTC
Nice game!
The concept is very interesting, but quite hard to get your head around.
I quit on the "survive for 60 s" level with the rapitly moving suns, because each time a huge fast suns did eat me :( 60s may be a bit long.
All in all great work!
Kuality Games
19. Dec 2015 路 22:31 UTC
I like the core mechanic a lot, it has potential.
euske
26. Dec 2015 路 06:50 UTC
Looks like Katamari Damacy + Agar.io in space. I found a glitch at the last level that you teleport randomly when you're too far from the center.
BloodJohn
04. Jan 2016 路 21:12 UTC
Amazing sense of height. Like you're really hanging in space in the middle of the abyss.