Mik N Odi by Conk
Mik and Odi are apparently time travellers... Mik is sending Odi back to ancient Maya to search out the lost time crystal.
So throughout Sunday I was mainly polishing up the menu and graphics, sounds etc... It occurred to me in the final few hours, I hadn't even finished the game play... so there's that.
Controls are WASD to move, space to tele dash, this ability charges over time.
Happy jamming everyone (: Hopefully you had a game idea, unlike me, haha.
So throughout Sunday I was mainly polishing up the menu and graphics, sounds etc... It occurred to me in the final few hours, I hadn't even finished the game play... so there's that.
Controls are WASD to move, space to tele dash, this ability charges over time.
Happy jamming everyone (: Hopefully you had a game idea, unlike me, haha.
I did die quite a bit and wish there was a setting to let me have quicker charges of the teleport (for the future).
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I like your graphics very much, this is awesome for such a short time!
I had one technical issue, once I was hit with the rock, I pressed SPACE a couple of times during the game over screen. Then when I got back to Mik, I was gone, maybe out the left or right of the view, and could not get back. This happened mulitple times.
A similar thing happens when you press S again during the animation that sucks you into the worm hole.
That aside, the animations are really cool, that black dragon monster is scary, and the sound a great fit as well.
Keep up the great work!
The controls were intuitive and well-communicated, and the game has a nice variety of traps to avoid.
I did have an issue with the speed of the game though. If I just ran to the left I'd have no time at all to respond to incoming threats, but if I took things even slightly slower than full-blast the snakes would have no problem catching up. I think the game would've worked better if the snakes were just a bit slower, so the player wouldn't have time to think about incoming obstacles as much but could actually stop for half a second without taking damage. And if you feel that'd make the game too easy, maybe just have a stereotypical wall chasing the player slowly?
Would have also helped to have a more zoomed out view, higher resolution, or at least for Odi to sit further to the right of the screen.
One final complaint is that it took a bit long to get back into the game, for the genre. A game with frequent deaths gets irritating fast if you're not back in the action within a second or two, and having to go through two loading screens and even a brief intro room each time I died didn't make for a pleasant experience. Just throw up a "you died, press r to retry" text and respawn me soon as you can.
The graphics are great! You just could have toned down the screen shake a little... It got quite in the way with the game. I missed a few jumps and ended falling into traps because of it...