Shape Caster by sraboy
This is my first-ever LD entry. I started playing with Unity about a week ago and my design experience has never expanded beyond MS Paint. This game was done in 14 hours, after scrapping the first for straying too far from the theme.
The gameplay is 2D but I stuck with a completely 3D scene since I, eventually, hope to move to real 3D models, so I just wrapped my sprites around cubes for now. Most of the assets were obtained from others (sources at the GitHub readme); though I edited several. I used Unity 5.2.3f1, Visual Studio Community 2015, Paint .NET and Notepad++.
For the PC, the Jump/Fire buttons are intentionally far apart and have no key-mappings to slow down play. They align perfectly with my daughter's thumbs on a tablet.
Press "Fire" to zap chickens into a tasty meal. Eat the meals by colliding with them and watch your wizard grow. You can jump to avoid chickens but they are very unlikely to leave you alone; you'll be hurt if they reach you and that will cause you to shrink. Also, every shot saps your energy and causes you to shrink. Get too small and you'll lose the game! Get big enough and win!
The primary issue/bug right now is that you can jump while jumping and eventually kill yourself. The game automatically restarts after winning or losing. On the PC builds, you can force a win/restart by pressing Escape.
Note that there are also Windows Phone 8.1 and WebGL builds in the "zips" directory on GitHub; there weren't enough spaces to add them to the link list.
The gameplay is 2D but I stuck with a completely 3D scene since I, eventually, hope to move to real 3D models, so I just wrapped my sprites around cubes for now. Most of the assets were obtained from others (sources at the GitHub readme); though I edited several. I used Unity 5.2.3f1, Visual Studio Community 2015, Paint .NET and Notepad++.
For the PC, the Jump/Fire buttons are intentionally far apart and have no key-mappings to slow down play. They align perfectly with my daughter's thumbs on a tablet.
Press "Fire" to zap chickens into a tasty meal. Eat the meals by colliding with them and watch your wizard grow. You can jump to avoid chickens but they are very unlikely to leave you alone; you'll be hurt if they reach you and that will cause you to shrink. Also, every shot saps your energy and causes you to shrink. Get too small and you'll lose the game! Get big enough and win!
The primary issue/bug right now is that you can jump while jumping and eventually kill yourself. The game automatically restarts after winning or losing. On the PC builds, you can force a win/restart by pressing Escape.
Note that there are also Windows Phone 8.1 and WebGL builds in the "zips" directory on GitHub; there weren't enough spaces to add them to the link list.
Ratings
| Coolness | 32% | 1952 |
| Overall(Jam) | 2.27 | 1107 |
| Fun(Jam) | 1.94 | 1084 |
| Innovation(Jam) | 1.80 | 1042 |
| Theme(Jam) | 3.06 | 911 |
More people will rate your game that way!
Anyway, thanks for your entry!
Thinks that may make it more interesting:
A larger range of spawning positions for the chickens
A cooldown on that fire button
Harder to catch meat (do they aim for you somehow?)
Maybe achieve some of these by increasing the size of the field?
Just random thoughts :) Gratulations for submitting your first LD! It's a real accomplishment!
However, the embedded one - as with most of the other embedded ones I've tested here - put the game in an iframe that is too small for the game. Should I be linking to something other than the index.html that Unity generated, or doing something else, to prevent that?
@timtipgames, yes, the chicken dinners travel directly to the player. I focused on making it fun for my toddler (and didn't have the free time to work another day on it) so I had the dinners go to the player since the live chickens get a bit out of hand when she misses too many.
It's not all that exciting over a long period of time, but with a little polish it could be pretty awesome. :)