ZERO COAST by kurrik

[raw]
made by kurrik for Ludum Dare 45 (COMPO)

Ok, so you found yourself on a sinking platform out in the middle of the ocean, but aren't we all in a way? Literally "starting with nothing" your island is a scoreboard which grows as you accumulate points.

As the numbers of your score raise the segments of the island, make sure you don't get stuck in a low-lying value. If you can break into more digits, you have more space to explore!

What's the highest score you can achieve before the waters catch up with your ambitions?

https://www.youtube.com/watch?v=3NDFfbI0zHs

See kurrik.itch.io/zero-coast for more information.

Ratings

Given 9🗳️ 12🗨️

Feedback

NachtWitch
07. Oct 2019 · 17:16 UTC
The game is great man, but no one can see it if you don't rate other games, please leave comments and rate some games, I would love to see more
Theras
09. Oct 2019 · 06:23 UTC
Liked the idea. On my first try I reached an two diget score. After that evreyting went downhill and never got over 9 points agein :D
Nisovin
09. Oct 2019 · 06:27 UTC
It took me a minute to understand what was going on, but once I did I realized how clever this is. Simple concept, but a neat idea, and a great response to the theme.
ljol3
09. Oct 2019 · 18:55 UTC
very fun for such a simple puzzle game. my only real issue is how reliant you become on RNG and how there is no clear distinction between when a platform is too high for its neighbor or warning that it is going to be
Avzgui
09. Oct 2019 · 19:42 UTC
A good innovative idea fitting well with the theme, great work :slight_smile:
ynneblack
09. Oct 2019 · 20:49 UTC
Got 24 points, after that, every time I ended up locked up, unable to move more than 2 (3?) tiles between two taller blocks. It would be fun if the difficulty built up so that you could get a bigger island first, but I enjoyed it as it is!
crefossus
28. Oct 2019 · 10:00 UTC
The ui design is extremely polished. The art in the game is also very good but it's missing the cleanness/freshness of the ui..for lack of better words. I like the blending effects with the water. Music and sfx are nice.

I can't tell if there is a strategy or not other than collecting pieces as quickly as possible before it sinks. Trying not to get trapped just seems kind of random. Maybe if when you collect a piece the row or column it is on raises? Or all the pieces have colors and different colors raise different pieces? IDK but it would be cool if there was a more obvious strategy.

Anyhow good experimenting with unique gameplay elements. We don't need another platformer but this is one game I wish I could jump in.
kantieno
29. Oct 2019 · 14:27 UTC
This is a really neat idea! I think it worked pretty well and the art is simplistic but nicely put together. I enjoyed this entry!