One Red Paperclip by Andre Fremaux

[raw]
made by Andre Fremaux for Ludum Dare 45 (JAM)

Plot

In this game, you play as a little man who lives in a dungeon-like sewer. All he wants is a house of his own.

This game was inspired by the story of a man who traded his way up to a house starting from just a red paper clip. (https://en.wikipedia.org/wiki/Oneredpaperclip)

Side Note:

I was originally aiming to enter this into the comp section but life always finds a way to throw curve balls at ya! Unfortunately music and sfx were not finished but I tried my hardest to polished off the rest of the game using the extra time from the jam.

Controls

  • Left/Right - Move
  • Up - Jump
  • Down - Drop from platform
  • Space Bar - Interact

Screenshots:

ORP2.gif
Screen 1.png
Screen 2.png

Ratings

Given 9🗳️ 13🗨️

Feedback

BrokenMirrorMedia
08. Oct 2019 · 04:38 UTC
I was actually originally going to also do something based on the "One Red Paperclip" story. I love that your game is actually "cannon" in the item order, and the art style is really cute.
coffeecup.winner
08. Oct 2019 · 06:21 UTC
Love the art style and the idea. Wish the game was longer, it reminded me of the Dizzy game on NES that I used to play a lot as a child. Good job!
Valden
08. Oct 2019 · 08:03 UTC
Nice take on the theme. The game was fairly simple but it was still an enjoyable experience. The graphics were also very cute !
Herman Chau
09. Oct 2019 · 03:32 UTC
The graphics were really good in this! I wish there was a bit more content :P
Shugor
09. Oct 2019 · 11:51 UTC
Pretty cool idea! I think potentially it could use a bit more feedback, like a sound effect when you trade an item or something but the art is very nice, and it controls really well. The art style in general is very charming but I love the speech-bubbles-with-images type of dialogue you went with. Great work!
Raphiell
09. Oct 2019 · 21:28 UTC
I loved the background art and the game was quite peaceful.

I would change the point where it shows you space is interact to later when you actually can interact.

Well done!
Takeshi64
14. Oct 2019 · 18:36 UTC
I liked the art and style of the game a lot. The idea of trading up starting with the paperclip is also a pretty good fit for the theme. Even though I kind of liked the minimalist way you went with character dialogue, I think it would make the gameplay more interesting if there were more options for how you could talk with the other characters. Some dialogue could add some more thought to the trading rather than just walking around looking for the person who wants your item. Anyway, I enjoyed the game, I think it's pretty polished for the amount of time you had to make it.
DanielClarc
28. Oct 2019 · 20:43 UTC
I know this story is probably common knowledge by now, but I've never heard about it before! Thanks for sharing! xD

Really cool entry! :D